Beginners Guide 1.3

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Editing Overview

Here is how OSM data editing works.

  • Optionally, you go outdoors and collect information.
  • You edit the OSM data using an editor. Once you are happy with your changes, you upload them to the OSM servers in what's known as a "changeset".
  • Various consumers (services, companies, navigation apps, users, researchers, etc.) download the data from the OSM servers and use it.
  • Many consumers convert the raw data into tile maps. This is known as rendering.

Understanding OSM Data

The elements

Let's talk about the structure of the OSM data. The data is made of elements.

  • node Nodes are dots used to mark locations. Nodes can be separate or can be connected.
  • way Ways are a connected line of nodes. Used to create roads, paths, rivers, and so on.
  • closed way Closed ways are ways that form a closed loop. Usually form areas.
  • area Areas are closed ways which are also filled. An area is usually implied when making a closed way.
  • relation Relation can be used to create more complex shapes, or to represent elements that are related but not physically connected. We won't get into this now. See the "advanced topics" section for more info.

All these elements can carry tags.

Tags

Main article: tags

An element can have tags. A tag is a key=value pair describing what the element is. For instance, mapping a mobile phone store can be done by creating a node, and adding the following tags: shop=mobile_phone. name=John Smith's phone centre. Here are some more examples:

Some editors, including JOSM and ID, have "presets". The user clicks a button and fills a form, and the editor applies the proper tags to the element automatically. This can be far easier for beginners than working with raw tags, but it doesn't cover all existing tags. Please note that as beginner, you don't have to dig too deep into precise tagging schemes thanks to presets, but knowing a bit about tags is very helpful. Feel free to skim through the rest of this section if you're in a hurry.

Most tag keys and values have their own dedicated page on this Wiki that explains how to use them. Search for what you're trying to map using the search bar and you may find the appropriate tag. If you fail to find it, feel free to ask others for help. Some tags can be used for nodes, ways, and relations. Others can only be used on nodes or ways. A tag's page usually explains this. Also, please note that some countries have local tagging conventions. Consult your country's Wiki page.

Tagging rules and conventions change with time. These conventions are decided by the community through common usage, voting, and discussion at talk:tagging. Here is a list of important tag keys that you should be aware of. Most editors have helpful presets that will help you get started easily, without knowing tags in depth. But knowing the basics certainly helps.

Note that many keys, like Key:building or Key:amenity will make OSM automatically assume a closed way when it should be an area. It is relatively uncommon to create an area explicitly (using an area=yes tag on a closed way).

Important tag keys

  • Key:highway - For tagging highways, roads, paths, footways, cycleways, bus stops, etc.
  • Key:place - Used for tagging countries, cities, towns, villages, etc.
  • Key:amenity - Used for tagging useful amenities like restaurants, drinking water spots, parking lots, etc.
  • Key:shop - Used for tagging shops that you buy products from.
  • Key:building - Used for tagging buildings.
  • Key:landuse - Used for tagging land being used by humans.
  • Key:natural - Used for tagging natural land like woods.

Learn the basics of an editor

Main article: Editors
Main article: Comparison of editors

Adding, removing, and editing OSM elements requires an editor. There are many editors. You should start with one of the three major editors. Before continuing this guide, please choose an editor, and at least learn the usage basics. Information about each editor can be found by clicking on it. The iD editor and Potlatch 2 have built-in usage guides. JOSM has a beginner guide here.


Desktop

ID.svg
iD is the easy to use editor found per default on the "Edit" button of the OpenStreetMap homepage, and is ideal for quick editing contributions. It runs in your browser and downloads data automatically as you look around.
JOSM Logotype 2019.svg
JOSM is a highly expandable standalone Java desktop application which allows editing more data at once, using more advanced tools and direct access to data at cost of increased complexity.
Rapid logo 64 Pixel.svg
Rapid is a web-based modern editor for OpenStreetMap. Rapid integrates advanced mapping tools, authoritative geospatial open data, and cutting-edge technology to empower mappers at all levels to get started quickly, making accurate and fresh edits.
P3 logo 128x128.png
Potlatch is the precursor to iD, now available as a desktop application for Mac and Windows.

Mobile

Vespucci-logo.svg
Vespucci is the fully-featured Android editor with the most significant use.
Osm Go!.png
Osm Go! is a light and easy Android editor. Perfect for adding/editing POI when surveying.
GoMap app icon-1024.png

Go Map!! is the most popular iOS editor.

StreetComplete Logo.svg

StreetComplete is an Android app that allows to easily add information. Low barrier to entry, no OpenStreetMap knowledge or experience is needed (beyond creating an account). Is not intended as a general purpose editor, only adding of predefined data to an existing objects and answering notes is available.

Every Door 0.3.0 Logo.png

Every Door is an Android and iOS app that lets you create and edit objects in OpenStreetMap. It supports editing node and polygon features, and creating point features like shops, benches, and building entrances.


There are also smartphone editing-capable apps like OsmAnd, Maps.Me and Vespucci. These allow you to survey and edit the map on the spot, but they are less convenient and less flexible than a desktop editor and won't be discussed in this guide.

Now that you know the basics of how to use an editor, it's time to learn some mapping and data collection techniques.