Mapweaver/Manual/Map style

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The style of the map is defined for 4 objects. For a complete list of options please use -help. The definitions go into a text file and the -style parameter defines which style file to use.

General

  • upper and lower case are ok
  • all sizes are given in pixels (300dpi)
  • Nearly all properties have default settings and might so be neglected in the rule file. The defaults are set in the ini file if required.
  • Valid colors are SVG colors - to be found in the web[1]-; also valid entries are html color codes (white is ffffff, black is 000000).

some sizes may be given as a range. Meaning that in the smallest scale the largest number will be taken and vice versa. Everything in between will be interpolated.

size=5:10

This applies for the following node properties:

  • iconSize
  • labelOffset
  • labelSize
  • shieldSize
  • size

And for the listed way properties:

  • size
  • borderSize
  • labelSize
  • labelOffset

Rule range

A rule range can be specified like this:

fromScale=0
toScale=10000

Objects will only appear up to 1:10000 maps.

Label properties

Some properties that apply to various objects:

labelbold=yes
labelitalic=yes

If you want to apply a halo, specify this:

labelhalo=2
labelhalocolor=white

Process labels

Labels can be processed before drawing, i.e to switch a label to upper case letters.

labeltransform=$label = uc ($label) ;

But you could also divide a given number by 1000, like this:

labeltransform=$label = $label / 1000 ;

Any perl command and function can be applied. The label is provided in variable $label and has to be in the same at the end of the transformation.

Nodes

A node can be as simple as this:

RULE NODE
keyvalue=place=city
size=20
color=black
label=name
labelsize=30

But it could include other information as well:

shape=diamond
circle=yes
circlecolor=blue
circleradius=5000
circlethickness=5

This would draw the node as a diamond and add a blue thin circle with a radius of 5 km around the node.

Possible shapes are:

  • circle
  • square
  • triangle
  • diamond

Possible node properties:

  • color
  • size
  • shape
  • svgString
  • circle
  • circleColor
  • circleRadius
  • circleThickness
  • circleSVGString
  • disc
  • discColor
  • discOpacity
  • discRadius
  • discSVGString
  • label
  • labelColor
  • labelSize
  • labelFont
  • labelOffset
  • legend
  • legendLabel
  • icon
  • iconSize
  • shieldName
  • shieldSize
  • shieldLabel
  • fromScale
  • toScale

Ways

A way rule could look like this:

RULE WAY
keyvalue=highway=motorway
color=blue
size=28
label=shield:icons/shield_ger_bab.def
labelsize=60
labeloffset=11
bordercolor=black
bordersize=2

Other valid way properties:

  • keyValue
  • color
  • size
  • dash
  • dashCap
  • borderColor
  • borderSize
  • label
  • labelColor
  • labelSize
  • labelFont
  • labelOffset
  • svgStringBottom
  • svgStringTop
  • bottomBorder
  • fromScale
  • toScale

Areas

Areas will only be drawn if they have a certain size (area). This limit is specified by the parameter (not per rule!!!)

-minAreaSize=400

Areas will only be labeled if they have a certain size (area). This limit is specified by the parameter (not per rule!!!)

-minAreaLabelSize=1000

The property base=yes defines the layer where the area is drawn. Base is drawn before other elements - like houses i.e.

An area rule could be defined like this:

RULE AREA
keyvalue=landuse=residential
color=lightgray
base=yes

RULE AREA
keyvalue=landuse=cemetery
icon=icons/areaCemetery.svg

Other valid area properties:

  • keyValue
  • color
  • icon
  • base
  • svgString
  • fromScale
  • toScale

Routes

A route rule could look like this:

RULE ROUTE
type=hiking
color=blue;green;yellow
opacity=100
label=name
dash=20,20

This would draw hiking routes with alternating colors with full opacity, dashed. Routes will be labeled with name.

Other valid properties:

  • linecap
  • labelSize
  • nodeSize (for route stops)
  • fromScale
  • toScale

Notes