Key:building

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Revision as of 09:53, 2 December 2010 by Sanderd17 (talk | contribs) (→‎Tagging)
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Public-images-osm logo.svg building
Emptyhouse.jpg
Description
To mark the outline of a building. Edit this description in the wiki page. Edit this description in the data item.
Rendering in OSM Carto
Area building=yes.png
Group: Man made
Used on these elements
should not be used on nodesshould not be used on waysmay be used on areas (and multipolygon relations)should not be used on relations (except multipolygon relations)
Documented values: 158
Implies
Useful combination
Status: approvedPage for proposal

The building Key is used to mark areas as a building.

Tagging

The most used tag scheme is simply building=yes.

It is common to use building=<building typology> if you have this information. Renderers are free to support these or just treat them as synonyms for building=yes.

Another tagging scheme is building=yes, building:use=*, for example building=yes, building:use=residential. Please do not use building=<building function>. A list of some building types can be found in wikipedia

The following list contains commenly used values. The possible collisions still have to be discussed.

Key Value Element Comment Photo
building church Mf area.png A church, has to be completed with amenity=place_of_worship, religion=* and denomination=*
building collapsed Mf area.png A collapsed building which has to be rebuild.
building commercial Mf area.png A building where commercial activities take place. Probably used with shop=*.
building detached Mf area.png
building entrance Mf node.png An entrance in a building, usefull for big buildings.
building farm Mf area.png A house on a farm, use building=hangar if it's for storing goods.
building garage Mf area.png A garage building. The tag building=garages is also commenly used. (tagwatch)
building greenhouse Mf area.png A greenhouse used to grow plants. Use landuse=greenhouse_horticulture for the area where the greenhouses are (inculding water bassins)
building hangar Mf area.png Used for storing goods.
building house Mf area.png A house where a family lives.
building hut Mf area.png A small building where people live, without walls in stone.
building industrial Mf area.png Use landuse=industrial for the area. Collision with building=manufacture?
building manufacture Mf area.png Factory
building office Mf area.png An office. The tags building=Office and building=offices are also used.
building public Mf area.png A where you may enter almost publicly like a townhall.
building residential Mf area.png collision with building=house?
building retail Mf area.png
building school Mf area.png School buildings.
building service Mf area.png
building storage_tank Mf area.png Used for storing fluids.
building terrasse Mf area.png
building transportation Mf area.png
building university Mf area.png A university building. Completed with the tag amenity=university.
building way Mf area.png

How to map

These are some considerations how to trace buildings if you want to do a really good job:

  • You should try to trace not the whole block but identify singular parts of the buildings with the same height and roof. This allows for much better visualization, e.g. when someone tries to build a 3D-model of the city. It is also nice to try to identify different properties and use a separate way for each of them (often you can recognize their dividing walls on the roofs as well).
  • When tracing from aerial imagery, don't trace the roofs but the building position on the ground. Usually aerial images are not taken from a perfectly vertical position and therefore the walls are visible dependent on the distance of the center of the original camera to the object. This also affects bridges when mapping roads and in general all features higher than ground level. Try to see walls and where they touch the ground in order to get good alignment. If you know the roof is all at the same level, you can trace the roof and then move the outline to match the visible parts of the bottom.
  • Connect adjacent buildings, when they are connected in the real world.

in JOSM

  • You can make existing buildings look a little better by orthogonalizing them in JOSM. This may make them have odd angles but usually works pretty good. Please be aware that not all buildings are orthogonal and sometimes it is better to keep an odd looking polygon instead of making a curved shape rectangular.
  • The buildings plugin makes mapping of buildings a lot more convenient (hotkey w). This works best for buildings with four nodes.

in Potlatch

In Potlach, you can add several buildings quickly especially in residential areas by tracing the building with one hand with the mouse and then with the other hand pressing the 'R' key to add the properties of the previously selected building. Add the source, building tag and whatever other tag you want on the first building then copy it to the other buildings.

Some ways to get the outline of the building

  • Aerial photographs (e.g. Yahoo! Aerial Imagery or OpenAerialMap).
  • Observations from street level, drawing a sketch, or even taking measurements
  • Walking around the edge of the building taking a GPS trace. Good enough for big buildings (e.g. a stadium) but being close to walls is bad for GPS accuracy.
  • French Cadastre

See also

addr:street=*
addr:housenumber=*
addr:postcode=*
...
(more values and detailed information here: Key:addr)

Some Examples