|natural = shoal|
|An area of the water floor which nears the water surface and is exposed at low tide or when a river/lake is not full of water.|
|Rendering in OSM Carto|
|Used on these elements|
|Status: de facto|
|Tools for this tag|
The natural=shoal tag is used to mark an area of the water floor which nears the water surface (literally, becomes shallow) and is exposed from time to time (at low tide or when a river/lake is almost empty in summer but higher at spring for example). This tag is used for distinct raised features like sand or other unconsolidated material (shingle, gravel, pebble stones...) but not for tidal flats (i.e. muddy flats) or rocks.
How to map
To map a shoal you can just draw a line closing on itself, marking the area of the shoal and tag it natural=shoal. To map larger shoals you can use relation:multipolygon with the same tag.
If known you can add the following tags:
- name=* for the name of the shoal
- surface=* to specify the surface material of the shoal, for example surface=sand or surface=gravel
This tag is not recommended for:
- features that are permanently below water - instead natural=reef is recommended.
- features that are permanently above water - use place=island or place=islet and natural=coastline (the last tag is not needed for inland pieces of water).
- for the lower part of beaches lying below the water level at high tide - these should be part of a natural=sand + tidal=yes.
- tidal flats, i.e. muddy areas exposed at low tide but water covered at high tide - use natural=wetland + wetland=tidalflat.
Renderings in OSM Carto in areas without water.
In area with water, yellow/orange colour becomes blue colour which means that nothing is visible if the tag surface is missing.