3D Development/Modelling

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How can we provide more detailed models to OSM?

Currently we can offer a wikipedia:level of detail grade 1 (LOD1) that extrudes 2D shapes to simple block models. LOD2 includes a detailed shape of the outer elements of a object, LOD3 is a perfect shape even with textures.

Objects are buildings but of course every other POI (monuments,....). This might cover procedural models, too (e.g. repeating/adapting a road segment or a tree to become a forest).

Feel free to expand the page. For personal comments let's use the talk page, please!


Internal Tagging

Most simple solution to tag and modell complex figures using OSM primitives as ways and special attributes that indicate

Some suggested but not widely used tags can indicate:

Pros:

Cons:


New API Revision

The OSM API is changing over time, we might introduce a new feature to API 0.7:

Pros:

Cons

External DB

This might be an external related project storing the models.

Pros:

Cons

spatial Organisation

To deal with this mass of datas, we need to use a vector tile approach.

Data format

Storing/Exchanging 3D Models needs a format with the following requirements:

This would be great, too:

Referencing

To link 3D models against OSM datas can be done in 2 directions:

OSM->3D model:

3D model->OSM:

Modelling tools

existing OSM editors

libs:

external

Referencing

This seem to be the most important part, how can we design the workflow as pointed out above to link models against geopositions?

New Models

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