Proposed features/Mineshaft

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The Feature Page for the approved proposal Mineshaft can be located at Tag:man_made=mineshaft.
Mineshaft
Status: Approved (active)
Proposed by: lesi
Tagging: man_made=mineshaft
Applies to: node,area
Definition: a vertical tunnel
Rendered as: a silhouette of a headframe
Draft start: 2009-10-19
RFC start: 2009-10-20
Vote start: 2009-11-05
Vote end: 2009-11-19 +

Contents

Proposal

This is a proposal for tagging mineshafts. There was already an old abandoned draft from myfanwy. Based on this draft (see history) and a thread in the German board I have created this new draft. This proposal is only about mineshafts (vertical tunnels). Adits or galleries are not part of this proposal (the old proposal mentioned them as "horizontal mineshafts", but a mineshift is by definition vertical).

Tagging

The shaft itself.

This describes the current function, so if it is a winding shaft (a shaft where materials and humans are transported) or an air shaft.

What is mined for with the mineshaft. See Key:resouce.

If there is a visible headframe above the shaft, this should be set to yes, otherwise no. It should be also set to no if the headframe is enclosed in a building, so that this building can not be easily recognized as part of a mineshaft. Renderers can decide to render mineshaft only if headframe is set to yes, because only then they are easily recognizable in the landscape.

The name of the mine which the mineshaft is a part of.

The operator of the mineshaft, usually the operator of the surrounding mine.

Depth in meters.

The name of the mineshaft.

If the mineshaft is not in use anymore. In this case there sould not be a mineshaft_type-tag.

All this tags can be used on a single node or on an area in combination with building=yes, if there is not only a headframe, but also a building above the shaft.

Examples

It is possible that there is an headframe, which is not used anymore and the mineshaft is currently used only as an airshaft. This should be tagged with headframe=yes, mineshaft_type=air.

Voting

The operator of the mine can be the owner of the mine but not always, often a contractor will operate the minining operations for the owners. So I would suggest also having an owner tag. There is often more than one owner, the percentage owned by each would also be useful.

I would also suggest considering changing the resource tag to commodity for clarity. Resource is used as a more general term, commodities are contained in the resource e.g. proved resources were 100 Million tonnes of ore at 1% copper and 1 g/t gold containing 1 million tonnes of copper and 3.2 million ounces of gold. There is also commonly more than one commodity.

Having a standard list of what can go into the resource tag will also save a lot of time down the track (e.g. "iron mines" are generall known as iron ore mines - most iron ore is used to make steel rather than iron). I would be happy to start a list for comment.

I would like to generally help with getting more mining features documented as there is potential for mining maps and add to the general maps. -- David mds 16:03, 7 November 2009 (UTC)

Resource versus commodity is a bit schemantic. Resource is used in a number of different ways in mining but does have a very strict meaning within resource clasification codes. General public also has different ideas.

I will start a list of resources (iron ore, coal, copper etc) and see what people think. A short list will cover most mines, maybe a long list can be on another page with link from short list. David mds 01:00, 8 November 2009 (UTC)

Results

=> The mineshaft feature is approved, minimum number of votes (15) was reached.

Suggestion for resource list

The list of resources by David mds can now be found on a seperate page: Key:resouce

See also

and Proposed features/surface_mine
*and* Proposed_features/Mining

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