Slippy map tilenames

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This article describes the file naming conventions for the Slippy Map application.

The slippy map expects tiles to be served up at URLs following this scheme, so all tile server URLs look pretty similar.

Contents

Tile servers

The first part of the URL specifies the tile server, and perhaps other parameters which might influence the style.

Generally several subdomains (server names) are provided to get around browser limitations on the number of simultaneous HTTP connections to each host. Browser-based applications can thus request multiple tiles from multiple subdomains faster than from one subdomain. For example, OSM, OpenCycleMap and CloudMade servers have three subdomains (a.tile, b.tile, c.tile), MapQuest has four (otile1, otile2, otile3, otile4), all pointing to the same CDN.

That all comes before the /zoom/x/y.png tail.

Here are some examples:

Name URL template zoomlevels
OSM Mapnik http://[abc].tile.openstreetmap.org/zoom/x/y.png 0-18
OSM Osmarender/Tiles@Home http://[abc].tah.openstreetmap.org/Tiles/tile/zoom/x/y.png 0-17
OpenCycleMap http://[abc].tile.opencyclemap.org/cycle/zoom/x/y.png 0-16
OpenCycleMap Transport (experimental) http://[abc].tile2.opencyclemap.org/transport/zoom/x/y.png 0-18
CloudMade (Web style) http://[abc].tile.cloudmade.com/your_CloudMade_API_key/1/256/zoom/x/y.png 0-18
CloudMade (Fine line style) http://[abc].tile.cloudmade.com/your_CloudMade_API_key/2/256/zoom/x/y.png 0-18
CloudMade (NoNames style) http://[abc].tile.cloudmade.com/your_CloudMade_API_key/3/256/zoom/x/y.png 0-18
MapQuest http://otile[1234].mqcdn.com/tiles/1.0.0/osm/zoom/x/y.png 0-18
MapQuest Open Aerial http://oatile[1234].mqcdn.com/naip/zoom/x/y.png 0-11 globally, 12+ in the United States
Migurski's Terrain http://tile.stamen.com/terrain-background/zoom/x/y.jpg 4-18, US-only (for now)

Further tilesets are available from various '3rd party' sources.

Zoom levels

The zoom parameter is an integer between 0 (zoomed out) and 18 (zoomed in). 18 is normally the maximum, but some tile servers might go beyond that.

0 1 tile covers whole world 1 tile
1 2 × 2 tiles 4 tiles
2 4 × 4 tiles 16 tiles
n 2n × 2n tiles 22n tiles
12 4096 x 4096 tiles 16.777.216
16 Maximum zoom for OpenCycleMap (mostly) 232 = 4.294.967.296 tiles
17 Maximum zoom for Osmarender layer 17.179.869.184 tiles
18 Maximum zoom for Mapnik layer 68.719.476.736 tiles

X and Y

For the curious, the num 85.0511 is the result of arctan(sinh(π)). By using this bound, the entire map becomes a (very large) square. See also the Osmarender bug.

Derivation of tile names

Implementations

Pseudo-Code

For those who like pseudo-code, here's some hints: (sec == 1/cos) Please note that log stands for logarithmus naturalis (also known as ln(x) ), not decimalis as used on some calculators.

lon/lat to tile numbers

n = 2 ^ zoom
xtile = ((lon_deg + 180) / 360) * n
ytile = (1 - (log(tan(lat_rad) + sec(lat_rad)) / π)) / 2 * n

tile numbers to lon/lat

n = 2 ^ zoom
lon_deg = xtile / n * 360.0 - 180.0
lat_rad = arctan(sinh(π * (1 - 2 * ytile / n)))
lat_deg = lat_rad * 180.0 / π

Mathématics

Idem with mathématic signs

Xy tile.JPG Lonlat tile.JPG

Python

lon/lat to tile numbers

import math
def deg2num(lat_deg, lon_deg, zoom):
  lat_rad = math.radians(lat_deg)
  n = 2.0 ** zoom
  xtile = int((lon_deg + 180.0) / 360.0 * n)
  ytile = int((1.0 - math.log(math.tan(lat_rad) + (1 / math.cos(lat_rad))) / math.pi) / 2.0 * n)
  return (xtile, ytile)

tile numbers to lon/lat

import math
def num2deg(xtile, ytile, zoom):
  n = 2.0 ** zoom
  lon_deg = xtile / n * 360.0 - 180.0
  lat_rad = math.atan(math.sinh(math.pi * (1 - 2 * ytile / n)))
  lat_deg = math.degrees(lat_rad)
  return (lat_deg, lon_deg)

This returns the NW-corner of the square. Use the function with xtile+1 and/or ytile+1 to get the other corners. With xtile+0.5 & ytile+0.5 it will return the center of the tile.

Another python implementation

Perl

lon/lat to tile numbers

use Math::Trig;
sub getTileNumber {
  my ($lat,$lon,$zoom) = @_;
  my $xtile = int( ($lon+180)/360 *2**$zoom ) ;
  my $ytile = int( (1 - log(tan(deg2rad($lat)) + sec(deg2rad($lat)))/pi)/2 *2**$zoom ) ;
  return ($xtile, $ytile);
}

tile numbers to lon/lat

use Math::Trig;
sub Project {
  my ($X,$Y, $Zoom) = @_;
  my $Unit = 1 / (2 ** $Zoom);
  my $relY1 = $Y * $Unit;
  my $relY2 = $relY1 + $Unit;
 
  # note: $LimitY = ProjectF(degrees(atan(sinh(pi)))) = log(sinh(pi)+cosh(pi)) = pi
  # note: degrees(atan(sinh(pi))) = 85.051128..
  #my $LimitY = ProjectF(85.0511);
 
  # so stay simple and more accurate
  my $LimitY = pi;
  my $RangeY = 2 * $LimitY;
  $relY1 = $LimitY - $RangeY * $relY1;
  $relY2 = $LimitY - $RangeY * $relY2;
  my $Lat1 = ProjectMercToLat($relY1);
  my $Lat2 = ProjectMercToLat($relY2);
  $Unit = 360 / (2 ** $Zoom);
  my $Long1 = -180 + $X * $Unit;
  return ($Lat2, $Long1, $Lat1, $Long1 + $Unit); # S,W,N,E
}
sub ProjectMercToLat($){
  my $MercY = shift;
  return rad2deg(atan(sinh($MercY)));
}
sub ProjectF
{
  my $Lat = shift;
  $Lat = deg2rad($Lat);
  my $Y = log(tan($Lat) + sec($Lat));
  return $Y;
}

PHP

lon/lat to tile numbers

$xtile = floor((($lon + 180) / 360) * pow(2, $zoom));
$ytile = floor((1 - log(tan(deg2rad($lat)) + 1 / cos(deg2rad($lat))) / pi()) /2 * pow(2, $zoom));

tile numbers to lon/lat

$n = pow(2, $zoom);
$lon_deg = $xtile / $n * 360.0 - 180.0;
$lat_deg = rad2deg(atan(sinh(pi() * (1 - 2 * $ytile / $n))));

ECMAScript (JavaScript/ActionScript etc.)

 function long2tile(lon,zoom) { return (Math.floor((lon+180)/360*Math.pow(2,zoom))); }
 function lat2tile(lat,zoom)  { return (Math.floor((1-Math.log(Math.tan(lat*Math.PI/180) + 1/Math.cos(lat*Math.PI/180))/Math.PI)/2 *Math.pow(2,zoom))); }

Inverse process:

 function tile2long(x,z) {
  return (x/Math.pow(2,z)*360-180);
 }
 function tile2lat(y,z) {
  var n=Math.PI-2*Math.PI*y/Math.pow(2,z);
  return (180/Math.PI*Math.atan(0.5*(Math.exp(n)-Math.exp(-n))));
 }

Example: Tilesname WebCalc V1.0

C/C++

int long2tilex(double lon, int z) 
{ 
	return (int)(floor((lon + 180.0) / 360.0 * pow(2.0, z))); 
}
 
int lat2tiley(double lat, int z)
{ 
	return (int)(floor((1.0 - log( tan(lat * M_PI/180.0) + 1.0 / cos(lat * M_PI/180.0)) / M_PI) / 2.0 * pow(2.0, z))); 
}
 
double tilex2long(int x, int z) 
{
	return x / pow(2.0, z) * 360.0 - 180;
}
 
double tiley2lat(int y, int z) 
{
	double n = M_PI - 2.0 * M_PI * y / pow(2.0, z);
	return 180.0 / M_PI * atan(0.5 * (exp(n) - exp(-n)));
}

Java

 public class slippytest {
 public static void main(String[] args) {
   int zoom = 10;
   double lat = 47.968056d;
   double lon = 7.909167d;
   System.out.println("http://tile.openstreetmap.org/" + getTileNumber(lat, lon, zoom) + ".png");
 }
 public static String getTileNumber(final double lat, final double lon, final int zoom) {
   int xtile = (int)Math.floor( (lon + 180) / 360 * (1<<zoom) ) ;
   int ytile = (int)Math.floor( (1 - Math.log(Math.tan(Math.toRadians(lat)) + 1 / Math.cos(Math.toRadians(lat))) / Math.PI) / 2 * (1<<zoom) ) ;
    return("" + zoom + "/" + xtile + "/" + ytile);
   }
 }

compute bounding box for tile number

  class BoundingBox {
    double north;
    double south;
    double east;
    double west;   
  }
  BoundingBox tile2boundingBox(final int x, final int y, final int zoom) {
    BoundingBox bb = new BoundingBox();
    bb.north = tile2lat(y, zoom);
    bb.south = tile2lat(y + 1, zoom);
    bb.west = tile2lon(x, zoom);
    bb.east = tile2lon(x + 1, zoom);
    return bb;
  }
 
  static double tile2lon(int x, int z) {
     return x / Math.pow(2.0, z) * 360.0 - 180;
  }
 
  static double tile2lat(int y, int z) {
    double n = Math.PI - (2.0 * Math.PI * y) / Math.pow(2.0, z);
    return Math.toDegrees(Math.atan(Math.sinh(n)));
  }

VB.Net

Private Function CalcTileXY(ByVal lat As Single, ByVal lon As Single, ByVal zoom As Long) As Point
   CalcTileXY.X  = CLng(Math.Floor((lon + 180) / 360 * 2 ^ zoom))
   CalcTileXY.Y = CLng(Math.Floor((1 - Math.Log(Math.Tan(lat * Math.PI / 180) + 1 / Math.Cos(lat * Math.PI / 180)) / Math.PI) / 2 * 2 ^ zoom))
End Function

C#

 
public PointF WorldToTilePos(double lon, double lat, int zoom)
{
	PointF p = new Point();
	p.X = (float)((lon + 180.0) / 360.0 * (1 << zoom));
	p.Y = (float)((1.0 - Math.Log(Math.Tan(lat * Math.PI / 180.0) + 
		1.0 / Math.Cos(lat * Math.PI / 180.0)) / Math.PI) / 2.0 * (1 << zoom));
 
	return p;
}
 
public PointF TileToWorldPos(double tile_x, double tile_y, int zoom) 
{
	PointF p = new Point();
	double n = Math.PI - ((2.0 * Math.PI * tile_y) / Math.Pow(2.0, zoom));
 
	p.X = (float)((tile_x / Math.Pow(2.0, zoom) * 360.0) - 180.0);
	p.Y = (float)(180.0 / Math.PI * Math.Atan(Math.Sinh(n)));
 
	return p;
}

XSLT

Requires math extensions from exslt.org.

<xsl:transform
 xmlns:xsl="http://www.w3.org/1999/XSL/Transform"
 xmlns:m="http://exslt.org/math"
 extension-element-prefixes="m"
 version="1.0">
 
 <xsl:output method="text"/>
 <xsl:variable name="pi" select="3.14159265358979323846"/>
 
 <xsl:template name="tiley">
 	<xsl:param name="lat"/>
 	<xsl:param name="zoomfact"/>
 	<xsl:variable name="a" select="($lat * $pi) div 180.0"/>
 	<xsl:variable name="b" select="m:log(m:tan($a) + (1.0 div m:cos($a)))"/>
 	<xsl:variable name="c" select="(1.0 - ($b div $pi)) div 2.0"/>
	<xsl:value-of select="floor($c * $zoomfact)"/>
 </xsl:template>
 
 <xsl:template name="tilename">
 	<xsl:param name="lat"/>
 	<xsl:param name="lon"/>
 	<xsl:param name="zoom" select="10"/>
 	<xsl:variable name="zoomfact" select="m:power(2,$zoom)"/>
 	<xsl:variable name="x" select="floor((360.0 + ($lon * 2)) * $zoomfact div 720.0)"/>
 	<xsl:variable name="y">
 		<xsl:call-template name="tiley">
 			<xsl:with-param name="lat" select="$lat"/>
 			<xsl:with-param name="zoomfact" select="$zoomfact"/>
 		</xsl:call-template>
 	</xsl:variable>
 	<xsl:value-of select="concat($zoom,'/',$x,'/',$y)"/>
 </xsl:template>
 
 <xsl:template match="/">
 	<xsl:call-template name="tilename">
 		<xsl:with-param name="lat" select="49.867731999999997"/>
 		<xsl:with-param name="lon" select="8.6295369999999991"/>
 		<xsl:with-param name="zoom" select="14"/>
 	</xsl:call-template>
 </xsl:template>
</xsl:transform>

Scala

import scala.math._
 
case class Tile(x: Int,y: Int, z: Short){
  def toLatLon = new LatLonPoint(
    toDegrees(atan(sinh(Pi * (1.0 - 2.0 * y.toDouble / (1<<z))))), 
    x.toDouble / (1<<z) * 360.0 - 180.0,
    z)
  def toURI = new java.net.URI("http://tile.openstreetmap.org/"+z+"/"+x+"/"+y+".png")
}
 
case class LatLonPoint(lat: Double, lon: Double, z: Short){
  def toTile = new Tile(
    ((lon + 180.0) / 360.0 * (1<<z)).toInt,
    ((1 - log(tan(toRadians(lat)) + 1 / cos(toRadians(lat))) / Pi) / 2.0 * (1<<z)).toInt, 
    z)
}
 
//Usage:
val point = LatLonPoint(51.51202,0.02435,17)
val tile = point.toTile
// ==> Tile(65544,43582,17)
val uri = tile.toURI
// ==> http://tile.openstreetmap.org/17/65544/43582.png


Revolution/Transcript


function osmTileRef iLat, iLong, iZoom --> part path
   local n, xTile, yTile
   put (2 ^ iZoom) into n
   put (iLong + 180) / 360 * n into xTile
   multiply iLat by (pi / 180) -- convert to radians
   put ((1 - ln(tan(iLat) + 1 / cos(iLat)) / pi) / 2) * n into yTile
   return "/" & iZoom & "/" & trunc(xTile) & "/" & trunc(yTile)
end osmTileRef


function osmTileCoords xTile, yTile, iZoom --> coordinates
   local twoPzoom, iLong, iLat, n
   put (2 ^ iZoom) into twoPzoom
   put xTile / twoPzoom * 360 - 180 into iLong
   put pi - 2 * pi * yTile / twoPzoom into n
   put "n1=" && n
   put 180 / pi * atan(0.5 * (exp(n) - exp(-n))) into iLat 
   return iLat & comma & iLong
end osmTileCoords


Mathematica

Deg2Num[lat_, lon_, zoom_] := 
 {IntegerPart[(2^(-3 + zoom)*(180 + lon))/45], IntegerPart[2^(-1 + zoom)*(1 - Log[Sec[Degree*lat] + Tan[Degree*lat]]/Pi)]}
Num2Deg[xtile_,ytile_,zoom_] := 
 {ArcTan[Sinh[Pi*(1 - 2*(ytile/2^zoom))]]/Degree, (xtile/2^zoom)*360 - 180} // N

Tcl

First of all, you need to use the package map::slippy from Tcllib:

package require map::slippy

lat/lon to tile number

map::slippy geo 2tile [list $zoom $lat $lon]

tile number to lat/lon

map::slippy tile 2geo [list $zoom $row $col]

Pascal

(translated from the Pythoncode above to Pascal)

coordinates to tile numbers

uses {...}, Math;
{...}
var
  zoom: Integer;
  lat_rad, lat_deg, lon_deg, n: Real;
begin
  lat_rad := DegToRad(lat_deg);
  n := Power(2, zoom);
  xtile := Trunc(((lon_deg + 180) / 360) * n);
  ytile := Trunc((1 - (ln(Tan(lat_rad) + (1 /Cos(lat_rad))) / Pi)) / 2 * n);
end;

tile numbers to coordinates

uses {...}, Math;
{...}
var
  zoom: Integer;
  lat_rad, lat_deg, lon_deg, n: Real;
begin
  lat_rad := DegToRad(lat_deg);
  n := Power(2, zoom);
  xtile := Trunc(((lon_deg + 180) / 360) * n);
  ytile := Trunc((1 - (ln(Tan(lat_rad) + (1 /Cos(lat_rad))) / Pi)) / 2 * n);
end;

R

coordinates to tile numbers

deg2num<-function(lat_deg, lon_deg, zoom){
  lat_rad <- lat_deg * pi /180
  n <- 2.0 ^ zoom
  xtile <- floor((lon_deg + 180.0) / 360.0 * n)
  ytile = floor((1.0 - log(tan(lat_rad) + (1 / cos(lat_rad))) / pi) / 2.0 * n)
  return( c(xtile, ytile))
#  return(paste(paste("http://a.tile.openstreetmap.org", zoom, xtile, ytile, sep="/"),".png",sep=""))
}

Subtiles

If you're looking at tile x,y and want to zoom in, the subtiles are (in the next zoom-level's coordinate system):

2x, 2y 2x + 1, 2y
2x, 2y + 1 2x + 1, 2y + 1

Similarly, zoom out by halving x and y (in the previous zoom level)

Tools

References

(note: Slippy tiles and Google map tiles count tile 0,0 down from the top-left of the tile grid; the TMS spec specifies tiles count up from 0,0 in the lower-left!)
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