Gamification

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Gamification is a game design technique which can be used to enhance non-game experiences. It has been used by companies in order to gather big data [1] or change user behaviour.[2] Gamified applications are different from games because it has an ulterior purpose: that of cleaning or collecting data.

Elements

A list of game design elements used in gamification schemes:

  • Achievements
  • Badges
  • Levels
  • Missions
  • Points
  • Reward schedules

Examples

  • AddressHunter A website with an role-playing game-like interface, featuring a multiplayer quest system for adding addresses to OSM.
  • Kort Game A gamified app for adding new data to existing OSM features.
  • MapCraft A collaborative Walking-Papers website. Gamification element is present because it encourages competition between players who have been assigned different areas.
  • MapRoulette A website used for adding new data to existing OSM features. The website presents the player with a random OSM data feature which needs improving from around the world.

External links

References

  1. ALLEN, A., 2013. Where should Foursquare check-in next? B & T Weekly. Last accessed: 8 October 2013.
  2. Angela Ashenden. (2013).Changing people's behaviour with social gamification. Last accessed 8 October 2013.