JA:標準タイルレイヤー

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利用できる言語 — Standard tile layer
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その他の言語このウィキの翻訳を支援してください
標準スタイルレイヤー
または CartoCSS スタイルシート
または OpenStreetMap Carto
Screenshot of Standard style layer.
作者 Andy Allan他の協力者たち
タイルのライセンス CC-BY-SA 2.0
タイルのウェブサイト www.openstreetmap.org
スタイルのライセンス CC0 1.0
スタイルのウェブサイト github.com/gravitystorm/openstreetmap-carto

標準タイルレイヤーホームページで最初に選択されている既定の tile layer です。 OSM ウェブサイトのメイン地図に対するバグ報告やグラフィックの提案は、 Blacktocat.svg Github の "openstreetmap-carto" style の問題ページで行ってください(github.com アカウントでログインする必要があります)。一般の問題、アイディア、 Mapnik ソフトウェアの拡張については、 Blacktocat.svg GitHub で報告してください。誰かが先に同じ問題を報告していないかチェックをお願いします。

OSM tileservers use this style since August 2013. OSM tileserver statics - see http://munin.openstreetmap.org/openstreetmap/render.openstreetmap/index.html#renderd

Example of the Standard tile layer

キー

JA:標準タイルレイヤー/キーを参照して下さい。

技術的な詳細

The Standard map tiles are rendered using Mapnik. The Standard style is sometimes referred to as Mapnik, but this is incorrect as Mapnik is a map rendering library used for many map styles.

CartoCSS is used in to pre-process the stylesheet into Mapnik XML format (since August 2013).

The "openstreetmap-carto" CartoCSS stylesheet is maintained at https://github.com/gravitystorm/openstreetmap-carto. Bug reports (e.g. rendering problems of specific object classes) can be raised there (needs a login with a github.com account).

If using the Standard tiles from openstreetmap.org tile servers in other application, you must follow the Tile usage policy.

Rendering order

In this case upper residential area is larger than forest area and lower residential area is smaller than forest area

This style has multiple layers. For example names of waterways are rendered over waterways, shops are rendered over buildings, tunnels are rendered over buildings, roads are rendered over landcover etc.

The remaining question is how objects are rendered within layer. For some cases collisions are not allowed and objects that would cover already rendered object from given layer is not rendered. It is done for example for cities, where labels for smaller that would collide with label for larger one are not rendered.

Landcover areas are ordered by area, with smaller ones later and collisions are allowed. It means that for a given layer smaller areas will cover larger.

For example small leisure=park area will be rendered over larger landuse=residential area.

There is also a separate overlay layer containing for example tree symbols for forest landcover, that is rendered over landocver fill.

  • area covered by small landuse=forest and large landuse=residential
    • forest fill will be rendered over residential fill and cover it, later forest overlay will be rendered over that
  • area covered by large landuse=forest and small landuse=residential
    • residential fill will be rendered over forest fill and cover it, later forest overlay will be rendered over that

Rendering coastline on openstreetmap.org

See JA:海岸線#Rendering_in_Standard_tile_layer_on_openstreetmap.org