Kort Game

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Available languages — Kort Game
Afrikaans Alemannisch aragonés asturianu azərbaycanca Bahasa Indonesia Bahasa Melayu Bân-lâm-gú Basa Jawa Baso Minangkabau bosanski brezhoneg català čeština dansk Deutsch eesti English español Esperanto estremeñu euskara français Frysk Gaeilge Gàidhlig galego Hausa hrvatski Igbo interlingua Interlingue isiXhosa isiZulu íslenska italiano Kiswahili Kreyòl ayisyen kréyòl gwadloupéyen kurdî latviešu Lëtzebuergesch lietuvių magyar Malagasy Malti Nederlands Nedersaksies norsk norsk nynorsk occitan Oromoo oʻzbekcha/ўзбекча Plattdüütsch polski português română shqip slovenčina slovenščina Soomaaliga suomi svenska Tiếng Việt Türkçe Vahcuengh vèneto Wolof Yorùbá Zazaki српски / srpski беларуская български қазақша македонски монгол русский тоҷикӣ українська Ελληνικά Հայերեն ქართული नेपाली मराठी हिन्दी অসমীয়া বাংলা ਪੰਜਾਬੀ ગુજરાતી ଓଡ଼ିଆ தமிழ் తెలుగు ಕನ್ನಡ മലയാളം සිංහල ไทย မြန်မာဘာသာ ລາວ ភាសាខ្មែរ ⵜⴰⵎⴰⵣⵉⵖⵜ አማርኛ 한국어 日本語 中文(简体)‎ 吴语 粵語 中文(繁體)‎ ייִדיש עברית اردو العربية پښتو سنڌي فارسی ދިވެހިބަސް
Screenshots of Kort

The Kort app has been published 2012 and it was one of the first to use the concept of gamification in order to motivate users to capture (OSM) data. Gamification means, that game-like elements are used like winning points, badges to climb the highscore and seasonal actions. The points (so called Koins) are collected by the players by fulfilling tasks. Examples of tasks are POIs without a name, where the user has to enter the missing name. All proposals for solutions to the tasks are then validated by other players.

 The development of Kort and the maintenance of the Kort server stalled beginning of 2018. 

Kort Native was relaunched September 2017 as a native app for Android and iOS, then abandoned again in 2018 (until a maintainer is found). The Kort concept is still being used for experimental research in gamified spatial data capturing by User:Geonick (2018/2019).

We recommend Android users to use StreetComplete which also uses gamification principles. StreetComplete came after Kort and the main difference is that StreetComplete is doing edits directly (which sometimes takes users by surprise), while Kort built in an independent confirmation step in order to avoid vandalizing OSM for in-game advantages.

All changes to OpenStreetMap are made by the OSM-user kort-to-osm. If you encounter any problems with edits from this account, please contact us via Mail (kort-dev at googlegroups.com) or open an issue on GitHub (http://github.com/kort/kort-to-osm/issues).


Background Information


Bugs are downloaded every night from Keep Right. The data is from all over the world.


Informations about

  • the missions (error types)
  • Kort campaigns
  • supported devices

Kort Game in the media

External links