User:Mlvln/CrossingTable
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| KEY | separately mapped traffic_island | ||||
|---|---|---|---|---|---|
highway=* |
crossing | footway | - | footway | footway |
footway=* |
- | crossing | - | traffic_island | Sidewalk / … |
crossing=* |
Uncontrolled / traffic_signals / unmarked / informal | Uncontrolled / traffic_signals / unmarked / informal | - | - | - |
crossing:markings=* |
no / surface / dashes / zebra / pictograms | no / surface / dashes / zebra / pictograms | - | - | - |
crossing:buffer_marking=* |
left / right / both / no | - | - | - | - |
crossing:buffer_protection=* |
left / right / both / no | - | - | - | - |
crossing:kerb_extension=* |
left / right / both / no | - | - | - | - |
barrier=* |
- | - | kerb / - (only in case of crossing:continuous) | - | - |
kerb=* |
Lowered / raised / flush / flush;lowered / no (in case of crossing:continuous) | - | Lowered / raised / flush / flush;lowered / no (in case of crossing:continuous) | - | - |
tactile_paving=* |
yes / no / incorrect | yes (but only when tactile_paving is over the complete length of the crossing way, extremely uncommon) / no (default) | yes / no / incorrect | yes (only when tactile_paving is over the complete length of the traffic_island-way, uncommon) / no (default) | yes (only when guide on way to help find crossing (Auffindstreifen) / no (default) |
crossing:continuous=* |
Yes / - / no (default) | Yes / - / no (default) | - | - | - |
crossing:island=* |
yes (when not mapped separately) / no (when not existing) / separate (when mapped separately) | - | - | - | - |
traffic_calming=* |
Table / - (For chockers check if crossing:buffer:markings=*, crossing:buffer:protection=*, crossing:kerb:extension=*are an option) | - | - | - | - |
offene Fragen
- Unterschied crossing=unmarked und crossing:informal? Reicht es schon das ein Bordstein nicht abgesenkt ist für informal oder das Autos an der Stelle Parken?
- Unterschied crossing=marked und crossing=uncontrolled? Sind es nur die Presets in ID und JOSM?
- Redundante Angaben. Viele Angaben werden an der highway=crossing-Node und am footway=crossing-Way hinterlegt. Z.B: crossing:markings=*, crossing:continuous=* und meiner Meinung nach auch fälschlicher Weise tactile_paving=*.