User:Mlvln/CrossingTable

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KEY mini crossing node mini crossing way mini kerb nodes separately mapped traffic_island mini Connector (when connection at kerb node to next sidewalk is not directly possible)
highway=* crossing footway - footway footway
footway=* - crossing - traffic_island Sidewalk / …
crossing=* Uncontrolled / traffic_signals / unmarked / informal Uncontrolled / traffic_signals / unmarked / informal - - -
crossing:markings=* no / surface / dashes / zebra / pictograms no / surface / dashes / zebra / pictograms - - -
crossing:buffer_marking=* left / right / both / no - - - -
crossing:buffer_protection=* left / right / both / no - - - -
crossing:kerb_extension=* left / right / both / no - - - -
barrier=* - - kerb / - (only in case of crossing:continuous) - -
kerb=* Lowered / raised / flush / flush;lowered / no (in case of crossing:continuous) - Lowered / raised / flush / flush;lowered / no (in case of crossing:continuous) - -
tactile_paving=* yes / no / incorrect yes (but only when tactile_paving is over the complete length of the crossing way, extremely uncommon) / no (default) yes / no / incorrect yes (only when tactile_paving is over the complete length of the traffic_island-way, uncommon) / no (default) yes (only when guide on way to help find crossing (Auffindstreifen) / no (default)
crossing:continuous=* Yes / - / no (default) Yes / - / no (default) - - -
crossing:island=* yes (when not mapped separately) / no (when not existing) / separate (when mapped separately) - - - -
traffic_calming=* Table / - (For chockers check if crossing:buffer:markings=*, crossing:buffer:protection=*, crossing:kerb:extension=*are an option) - - - -

offene Fragen

  • Unterschied crossing=unmarked und crossing:informal? Reicht es schon das ein Bordstein nicht abgesenkt ist für informal oder das Autos an der Stelle Parken?
  • Unterschied crossing=marked und crossing=uncontrolled? Sind es nur die Presets in ID und JOSM?
  • Redundante Angaben. Viele Angaben werden an der highway=crossing-Node und am footway=crossing-Way hinterlegt. Z.B: crossing:markings=*, crossing:continuous=* und meiner Meinung nach auch fälschlicher Weise tactile_paving=*.