CanVec: Buildings and structures (BS)

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This page describes OSM features tagging of NRCan's CanVec product (.osm version)
Notes are at the end of tagging description

SpecCode Geometry Entity Attributes OSM Tag(s)
125001* Node Navigational aid Navigation beacon man_made=beacon
125002* Node Navigational aid Navigation light man_made=lighthouse;fixme=could be a beacon with a light
125003* Node Navigational aid Unknown man_made=beacon
137001* Area Residential area Residential area landuse=residential
200001* Node Parabolic antenna Radar man_made=tower;note=Radar parabolic antenna
200002* Node Parabolic antenna Radio telescope man_made=tower;note=Radio telescope parabolic antenna
201001* Area Building Unknown building=yes
201002* NodeArea Building Arena building=yes;leisure=sports_centre
201003* NodeArea Building Armoury building=yes;landuse=military;note=armoury building
201006* NodeArea Building City hall building=yes;amenity=townhall
201007* NodeArea Building Coast guard station building=yes;amenity=coast_guard
201008* NodeArea Building Community centre building=yes;amenity=community_centre
201009* NodeArea Building Courthouse building=yes;amenity=courthouse
201010* NodeArea Building Customs post building=yes;amenity=customs
201012* NodeArea Building Electric power station building=yes;power=generator
201013* NodeArea Building Fire station building=yes;amenity=fire_station
201017* NodeArea Building Highway service centre building=yes;highway=services
201018* NodeArea Building Hospital building=yes;amenity=hospital
201020* NodeArea Building Medical centre building=yes;amenity=doctors
201021* NodeArea Building Municipal hall building=yes;amenity=townhall
201024* Area Building Gas and oil facilities building building=yes;note=Gas and oil facilities building
201025* Area Building Other building=yes
201026* NodeArea Building Parliament building building=yes;note=Parliament building
201027* NodeArea Building Police station building=yes;amenity=police
201028* NodeArea Building Railway station building=yes;railway=station
201030* NodeArea Building Satellite-tracking station building=yes;note=Satellite-tracking station
201033* NodeArea Building Sportsplex building=yes;leisure=sports_centre
201038* Area Building Industrial building building=yes;landuse=industrial
201039* NodeArea Building Religious building building=yes;amenity=place_of_worship
201040* NodeArea Building Penal building building=yes;amenity=prison
201042* NodeArea Building Educational building building=yes;amenity=school
206001* Node Chimney Unknown man_made=chimney
206002* Node Chimney Burner man_made=chimney;note=wood burner
206003* Node Chimney Industrial man_made=chimney;note=Industrial
206004* Node Chimney Flare stack man_made=chimney;note=Flare stack
208001* Node Tank Unknown, unknown man_made=storage_tank
208002* NodeArea Tank Horizontal, unknown man_made=storage_tank
208003* NodeArea Tank Vertical, other man_made=storage_tank
208004* NodeArea Tank Vertical, water man_made=storage_tank;content=water
208005* NodeArea Tank Vertical, unknown man_made=storage_tank
212001* Node Cross Cross historic=memorial
223001* Way Transmission line Telephone, other power=minor_line;fixme=confirm power/communication line
224001* Way Wall/Fence Fence barrier=fence
224002* Way Wall/Fence Wall barrier=wall
231001* Way Pipeline (Sewage/liquid waste) Sewage/liquid waste, aboveground man_made=pipeline
235001* Node Well Unknown man_made=well
235002* Node Well Water man_made=well;content=water
235003* Node Well Petroleum man_made=petroleum_well
238001* NodeArea Underground reservoir Underground reservoir landuse=reservoir;note=underground reservoir
244001* Node Silo Silo man_made=storage_tank;content=silage
253001* Node Tower Communication man_made=tower;tower:type=communication
253002* Node Tower Control aeroway=control_tower
253003* Node Tower Clearance man_made=tower
253004* Node Tower Firebreak man_made=tower;tower:type=observation
253005* Node Tower Lookout man_made=tower;tower:type=observation;tourism=viewpoint




note 1: Entity and attribute descriptions can be found here.
note 2: Entity specification code (SpecCode) is a seven digit number where * should be replaced with the appropriate Geometry indicator (0 = Point, 1 = Line, 2 = Area).