This page coordinates the development of 3D applications using OpenStreetMap Data.
The following users currently work on 3D related topics:
- User:kendzi working on JOSM plugin for 3D view and editing: Kendzi3d
- User:AMDmi3 created a OpenGL 3D viewer (Glosm)
- Flash viewer  source 
- User:Aleš Janda created convertor from OSM to POV-Ray (osm2pov) and render map of Czech republic 
- User:Bitsteller extends the osm2pov script and does city large isometric renderings 
- User:Komяpa working on isometric rendering embedded 3D models (Kothic) and created an Mapnik isometric layer (see openstreetmap.ru, source at 
- User:Runge created the isometric MapSurfer renderer, that is now OpenMapSurfer
- SakirSoft working on ShugenDoMap
- OSMBuildings working on dynamic perspective rendering for slippy maps 
- ViziCities WebGL 3D rendering
- User:Tordanik creates a 3D scene exporter and renderer (OSM2World) and a slippy map using it (maps.osm2world.org)
- User:Aschilli developed the OSM-3D service, in cooperation with the university of Heidelberg
- User:h4ck3rm1k3 worked on a Blender3D export script 
- User:Jon made a 3D landscape export to FlightGear
- Osm2xp generates X-Plane 3D buildings 
- Supertuxkart can get levels from OSM as well
- Cinema 4D (3D rendering software) now offers an OSM importer
- F4-Maps created some WebGL client side rendering including animations 
- Skye Book doing some 2D vis in 3D OpenGL space 
- User:Viw/OSM3D about 3D tagging and editing
- User:Marek_kleciak working as a professional on a automotive centered 3D environment/service. Developer of OSM-4D definition. Also Roof modelling, 3d roof and dormer modelling, 3D terrain and bridges modelling, tree modelling, 3D Tunnels, DE:Stairs_modelling.
- User:Klokan Petr Přidal working on a WebGL 3D globe for the browsers: Try it . Project page: .
- User:Jongleur thinking about more complex 3D box modells within the OSM DB 
- User:Anatolie had some thoughts about a Collada 3D scenery sharing for Moldava 
- User:nickw has developed a demo OSM viewer with SRTM data using WebGL  and early work on a standalone OSM/SRTM OpenGL viewer 
- User:stefan_zst80 Project page: osm3d.org , did some tests with WebGL
- OpenDEM is working on a more accurate elevation model than SRTM
- User:vvoovv working on a Google Sketchup interexchange 
- User:Aschilli thinking about roof line tracing 
- User:bvbmatze works on improving OSM-3D at the University of Heidelberg, current focus on external building repository OpenBuildingModels
- User:Lulu-Ann is planning to produce 2.5D tactile maps for blind persons, see project HaptoRender
- Using Kinect as 3D radar 
- in modern browsers: http://www.webglearth.org/
- Lorenz Laucher added TMS OSM support to Rhino] 3D
- Microsoft created a Kinect based 3D scanner, 
- Virtual Terrain project big portal
- User:rajo Is working on OSM in 3D using Declarative 3D for the Web
- Marble community asked for joining
- osm3d.cs.technion.ac.il Showing off 3D interchanges and improvements to SRTM based on (3D) GPS traces.
Even with most people working on their own projects, there are some shared resources and standards that could be used across projects or need support by the community to contribute data.
Feel free to chat on this topic at our dedicated 3D OSM forum.
3D model repository
As we all see the very limited features of a LOD1 model by extruding buildings along a OSM way, we all wish to have a repository to get detailed models from. Possible questions are:
- How can mappers easily create 3D models using which software?
- How can we store a catalog of POI models? How to browse/search them?
- How can we store/mark general models (e.g. a common bench in New York)
- Which 3D format can be used to exchange? How to store materials?
- How can we link relative positions (e.g. to next road)
- How can we create procedural 3D models (e.g. allotments are filled with small gardens and houses) to extend the procedure
See also: O3DM
Common tagging features
Most developers agreed to support use this tagging schema as a lowest common denominator: Simple 3D Buildings
In addition, most tools use one or several of the following tagging schemes to create 3D scenes:
- Simple 3D Buildings
- Proposed features/Building attributes
OSM-3D Screenshots gives a nice overview, where 3D objects are already in heavy use.
Because of the massive grow by applying the 3rd dimension, it becomes more important to outsource the calculation/storage to a dedicated server. The client has only to download/cache tiles of the 3D world similar to games, where entering a new level means to unpack the level data. OSM-3D has such client/server architecture.
There are many unresolved questions and ideas related to 3D modelling. Some discussion can be found on subpages: