# Tag:area:highway=footway

Description v · d · e An area representation of footways. Group: highways surface=* Status: in use More details at taginfo

An area representation of a highway=footway which is separately mapped with a linear way.

## Background

Some footways take up a significant areas - or mappers are interested in super-accurate mapping - so this tag was developed to precisely map this, in addition to highway=footway way tagged through their middle.

This tag is not the same as highway=footway + area=yes which represents a non-linear feature such as a square or plaza where multi-directional travel is possible.

## How to map

### Correct tagging

• If it's a simple footway area, just draw an outline around it, and add tag area:highway=footway.
• If it's a more complicated one, draw an outline around it, draw all inner parts, then select all elements and make a multipolygon relation from it. Add tag area:highway=footway to multipolygon.
• Remember about joining area's edges to surrounding buildings, walls, etc.

Optional tags:

• surface=* (What is the footway made of? E.g. concrete, asphalt)

### Example tagging

Case Area tags Maping examples

Polygon

area:highway=footway

Multipolygon

area:highway=footway

Correct tagging of footway multipolygon depends on character of place, you can:

• draw a multipolygon on a larger landcover area (eg. leisure=park) or
• add proper landcover tag to every inner element or
• complete empty inner parts with proper landcover areas (eg. building=yes)

### Example tagging of connected objects

Case Way tags Area tags Diagrams Mapping examples

Pedestrian crossing

highway=footway
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:

area:highway=* (class of highway, eg. area:highway=primary)
+ junction=yes

If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.

Non-segregated "foot & bicycle" crossing

highway=path
Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:

area:highway=* (class of highway, eg. area:highway=primary)
+ junction=yes

If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.

Segregated "foot & bicycle" crossing

Method 1 (one linear way): Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:

area:highway=* (class of highway, eg. area:highway=primary)
+ junction=yes

If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.

Method 2 (two linear ways):
• Through foot part:
• Through bicycle part:

Segregated "foot & bicycle" crossing with traffic calming island

Method 1 (one linear way):
• Street area:

Draw an area around streets intersection, treating stop lines and crossings as its edges and tag it with:
area:highway=* (class of highway, eg. area:highway=primary)
+ junction=yes

If it's a single crossing being far away from streets intersection, draw it just as a linear way crossing street area without junction=yes tag.

• Foot part of the island:
• Bicycle part of the island:
• Side parts of the island:
highway=path
highway=path
highway=path
Method 2 (two linear ways):
• Through foot part:
highway=footway
highway=footway highway=footway
• Through bicycle part:
highway=cycleway
highway=cycleway highway=cycleway

Segregated "foot & bicycle" path

Method 1 (one linear way):

(path way should be joined through a mutal part of the footway/ cycleway areas, see example screenshot)

• Foot part:
• Bicycle part:

(both areas should be joined to each other if there is no physical barrier between them, see example screenshot)

Method 2 (two linear ways):
• Through foot part:
• Through bicycle part:
Traffic calming paving on a street edge

(This element should be treaten as kind of a traffic calming area, not footway)

traffic_calming=island