|Floor number of a feature|
|Used on these elements|
|Status: in use|
|Tools for this tag|
Level indicates the floor level, can be used for ways, shops and amenities that are tied to a floor level of a multilevel building. See Simple Indoor Tagging for further information.
For typical street and freeway crossings with bridges, layer=* should be used instead.
Roads or other ways passing through buildings should be marked with tunnel=building_passage; they should be only marked with level if there is a strong relation to the corresponding level of the building.
Note though that data users cannot assume that level=0 is always at street level: If the building uses a different floor numbering scheme, the floor at street level may have a different number. For example, in the United States, Russia, Japan and more countries, it is common to denote the first floor as the floor at street level.
When a building uses non-numeric floor denominations, as many malls do, it is easier to tag the individual shops on a floor with level:ref=* instead of level=*. For example, the Siam Paragon mall in Bangkok consists of the following floors: B,G,M,1,2,3,4,4A and 5. A shop on level 4A can then be tagged with level:ref=4A .
Note though that when tagging shops exclusively with level:ref=*, the information about which floor is above which other is missing. To consolidate this information, the Simple Indoor Tagging scheme suggests to create an outline for each level, tagged with indoor=level, and add both level=* and level:ref=* to it. This also works the other way round - if only level=* is defined on the individual shops.
level range: level=-1;0 room=yes is a room which goes over (spans) two levels. It's the same room that is accessible on both levels. Often there are doors to each one. If a room is repeated on multiple levels, meaning it's a different room but it looks/functions identical, draw one element for each room or use repeat_on=*.
Similarly a staircase could be tagged with level=-1;0 meaning that it connects the two levels.
Maps rendering this tag
- ITO World's Layers map renders the level tag mainly to show its incorrect usage on roads.
- repeat_on=* for features that repeat on several levels
- Indoor Mapping