CanVec: Buildings and structures (BS)

From OpenStreetMap Wiki
Jump to navigation Jump to search

This page describes OSM features tagging of NRCan's CanVec product (.osm version)
Notes are at the end of tagging description

SpecCode Geometry Entity Attributes OSM Tag(s)
125001* node Navigational aid Navigation beacon man_made=beacon
125002* node Navigational aid Navigation light man_made=lighthouse;fixme=could be a beacon with a light
125003* node Navigational aid Unknown man_made=beacon
137001* area Residential area Residential area landuse=residential
200001* node Parabolic antenna Radar man_made=tower;note=Radar parabolic antenna
200002* node Parabolic antenna Radio telescope man_made=tower;note=Radio telescope parabolic antenna
201001* area Building Unknown building=yes
201002* nodearea Building Arena building=yes;leisure=sports_centre
201003* nodearea Building Armoury building=yes;landuse=military;note=armoury building
201006* nodearea Building City hall building=yes;amenity=townhall
201007* nodearea Building Coast guard station building=yes;amenity=coast_guard
201008* nodearea Building Community centre building=yes;amenity=community_centre
201009* nodearea Building Courthouse building=yes;amenity=courthouse
201010* nodearea Building Customs post building=yes;amenity=customs
201012* nodearea Building Electric power station building=yes;power=generator
201013* nodearea Building Fire station building=yes;amenity=fire_station
201017* nodearea Building Highway service centre building=yes;highway=services
201018* nodearea Building Hospital building=yes;amenity=hospital
201020* nodearea Building Medical centre building=yes;amenity=doctors
201021* nodearea Building Municipal hall building=yes;amenity=townhall
201024* area Building Gas and oil facilities building building=yes;note=Gas and oil facilities building
201025* area Building Other building=yes
201026* nodearea Building Parliament building building=yes;note=Parliament building
201027* nodearea Building Police station building=yes;amenity=police
201028* nodearea Building Railway station building=yes;railway=station
201030* nodearea Building Satellite-tracking station building=yes;note=Satellite-tracking station
201033* nodearea Building Sportsplex building=yes;leisure=sports_centre
201038* area Building Industrial building building=yes;landuse=industrial
201039* nodearea Building Religious building building=yes;amenity=place_of_worship
201040* nodearea Building Penal building building=yes;amenity=prison
201042* nodearea Building Educational building building=yes;amenity=school
206001* node Chimney Unknown man_made=chimney
206002* node Chimney Burner man_made=chimney;note=wood burner
206003* node Chimney Industrial man_made=chimney;note=Industrial
206004* node Chimney Flare stack man_made=chimney;note=Flare stack
208001* node Tank Unknown, unknown man_made=storage_tank
208002* nodearea Tank Horizontal, unknown man_made=storage_tank
208003* nodearea Tank Vertical, other man_made=storage_tank
208004* nodearea Tank Vertical, water man_made=storage_tank;content=water
208005* nodearea Tank Vertical, unknown man_made=storage_tank
212001* node Cross Cross historic=memorial
223001* way Transmission line Telephone, other power=minor_line;fixme=confirm power/communication line
224001* way Wall/Fence Fence barrier=fence
224002* way Wall/Fence Wall barrier=wall
231001* way Pipeline (Sewage/liquid waste) Sewage/liquid waste, aboveground man_made=pipeline
235001* node Well Unknown man_made=well
235002* node Well Water man_made=well;content=water
235003* node Well Petroleum man_made=petroleum_well
238001* nodearea Underground reservoir Underground reservoir landuse=reservoir;note=underground reservoir
244001* node Silo Silo man_made=storage_tank;content=silage
253001* node Tower Communication man_made=tower;tower:type=communication
253002* node Tower Control aeroway=control_tower
253003* node Tower Clearance man_made=tower
253004* node Tower Firebreak man_made=tower;tower:type=observation
253005* node Tower Lookout man_made=tower;tower:type=observation;tourism=viewpoint

note 1: Entity and attribute descriptions can be found here.
note 2: Entity specification code (SpecCode) is a seven digit number where * should be replaced with the appropriate Geometry indicator (0 = Point, 1 = Line, 2 = Area).