|圖徵 : Zh-hant:Buildings|
There are structures tagged as buildings which are missing a foundation or are even moveable. For example many mappers are using the key building=* to describe moveable objects and buildings for example building=static_caravan, building=houseboat or trailers. While houseboats (often self propelled), ships (for example museum or theatre ships) or docks may be moved once, there are also building=floating_homes which are built on floating logs and do net get moved. Some mappers are additionally using floating=yes to indicate this property.
Differing from the ideal of mapping the outline of a building on the ground, many objects with building=* include parts of buildings (for example constructed on piers) which are only covering areas. building=roof and building=bridge even describe buildings which have, except its piers, no outline on the ground. The same holds for underground buildings like building=cellar or those building types which are tagged with location=underground.
Don't tag for the renderer
- 更多此主題的細節、見 Tagging for the renderer。
Some mappers are trying to modify OSM data to be rendered (e. g. by Mapnik) in a way to fit their wishes by creatively reinterpreting some existing tags.
Please map all attributes as close to the reality as possible with the available data. Make use of the descriptions for the tags at the refering wikipage. Use the existing values by its definition at the wiki and choose the best fitting pair of key and value. If there is no fitting tag and no more generic tag, you may find some uncommented already used tags at taginfo. If all of this does not suffice, you may better create a new tagging and document it at the wiki.
Here are some negative examples in context to buildings.
- tagging of non existing amenity=* to emphasize the building at the rendered picture
- modify/omit tagging due to dissatisfaction (e.g. cafe/restaurant)
- building parts as distinct objects to structure the rendered picture
- deleting/moving objects to obtain a (nicer) placement of the icon
- tagging statues, bridge piers, gravestones, sockets, ships as buildings to make them visible on the map. This can be counterproductive even for 3D-Mapping.
Such manipulations damage not only the OSM, but also they are needless, because their effect is usually limited to a single renderer, which will be probably modified soon.
If there are substantial rendering errors, please contact the developers of the renderers directly.
How to map
When tracing from aerial imagery try to estimate the place where the building position on the ground which may be offset from the roof-line as shown by the imagery on the far side given that images are normally taken from an angle.
- As a lot of buildings are rectangular, you can draw a rough rectangle, and then orthogonalize it in JOSM with the hotkey Q. Pressing Q on a selection sets all the angles in the selection to be 90°. Be sure you're using a projection like Mercator, otherwise if you use something like WGS84, then objects will be distorted when rendered. (Please be aware that not all buildings are orthogonal and sometimes it is better to keep an odd looking polygon instead of making a curved shape rectangular.)
- JOSM/Plugins/BuildingsTools makes mapping of buildings a lot more convenient (hotkey B). This works best for buildings with four nodes.
- JOSM/Plugins/Terracer is for quickly mapping a row of terraced houses.
In Potlatch, you can add several buildings quickly especially in residential areas by tracing the building with one hand with the mouse and then with the other hand pressing the 'R' key to add the properties of the previously selected building. Add the source, building tag and whatever other tag you want on the first building then copy it to the other buildings.
Some ways to get the outline of the building
- Aerial photographs (e.g. Bing). There are also some tips and tricks for roof modelling.
- Observations from street level, drawing a sketch, or even taking measurements
- Walking around the edge of the building taking a GPS trace. Good enough for big buildings (e.g. a stadium) but walls normally reflect the GPS signal, causing the trace to be offset a significant distance away from the building.
- French Cadastre
- shop=* to indicate that the building is used as a specific shop
- amenity=* to describe what the building is used for, for example: school, theatre, bank, ...
- entrance=* to mark the entrances to the building
- man_made=courtyard proposed tag for courtyards
- architect=* to indicate the architect of a building
- building:condition=* for the condition of the building
- ruins=* - for ruins of buildings
- abandoned=* - for a building which has been abandoned by its owner and is no longer maintained
- start_date=* - the year of construction
Use the Simple 3D buildings that is already implemented in some tools and offers backwards compability with previous approaches.
- Proposed features/Building - original proposal, which mentions various other ideas
- Proposed features/Building attributes - attributes proposal, cancelled
- Relations/Proposed/Buildings - (to group buildings and other related things together)
Sutton Coldfield rendered in the 'standard' style () as it was back in 2008 (buildings have since been made less bright coloured)