This page coordinates the development of 3D applications using OpenStreetMap Data.
World2XPlane uses OSM2D and 3D data to generate VFR scenery for X-Plane flight simulator - It appears this is no longer under development - World2XPlane Main website links to malware
osm2xp for X-Plane, too
OSM in 3D using XML3D
OSG-Maps on Android
HaptoRender for blind persons
OSMapa-Topo mapnik stylesheet with relatively complete isometric 2.5D
The following users worked on 3D related topics:
- User:kendzi working on JOSM plugin for 3D view and editing: Kendzi3d
- User:AMDmi3 created a OpenGL 3D viewer (Glosm)
- Flash viewer  source 
- User:Aleš Janda created convertor from OSM to POV-Ray (osm2pov) and render map of Czech republic 
- User:Bitsteller extends the osm2pov script and does city large isometric renderings 
- User:Komяpa working on isometric rendering embedded 3D models (Kothic) and created an Mapnik isometric layer (see openstreetmap.ru, source at 
- User:Runge created the isometric MapSurfer renderer, that is now OpenMapSurfer (both projects gone/discontinued)
- SakirSoft working on ShugenDoMap
- OSMBuildings working on dynamic perspective rendering for slippy maps 
- OSM go - Data and Tag visualisation in 3D. And other experiments 
- ViziCities WebGL 3D rendering
- User:Tordanik creates a 3D scene exporter and renderer (OSM2World) and a slippy map using it (maps.osm2world.org)
- User:Aschilli developed the OSM-3D service, in cooperation with the university of Heidelberg
- User:h4ck3rm1k3 worked on a Blender3D export script 
- User:Jon made a 3D landscape export to FlightGear
- Osm2xp generates X-Plane 3D buildings 
- Supertuxkart can get levels from OSM as well
- Phototiler can create high quality maps using photo-realistic shading from vector tile data 
- Cinema 4D (3D rendering software) now offers an OSM importer
- Vectiler 3D wavefront .OBJ mesh exporter
- Unreal Engine
- F4-Maps created some WebGL client side rendering including animations 
- Skye Book doing some 2D vis in 3D OpenGL space 
- User:Viw/OSM3D about 3D tagging and editing
- User:Marek_kleciak working as a professional on a automotive centered 3D environment/service. Developer of OSM-4D definition. Also Roof modelling, 3d roof and dormer modelling, 3D terrain and bridges modelling, tree modelling, 3D Tunnels, DE:Stairs_modelling.
- User:Klokan Petr Přidal working on a WebGL 3D globe for the browsers: Try it . Project page: .
- User:Jongleur thinking about more complex 3D box modells within the OSM DB 
- User:Anatolie had some thoughts about a Collada 3D scenery sharing for Moldava 
- User:!i! made some improvements to the Rostocker Gebäudehöhen import 2009 and micromapping in Rostock and shared the experience at Geoforum MV 2013 including Blender rendering and games export
- User:nickw has developed a demo OSM viewer with SRTM data using WebGL  and early work on a standalone OSM/SRTM OpenGL viewer 
- User:stefan_zst80 Project page: osm3d.org , did some tests with WebGL
- OpenDEM is working on a more accurate elevation model than SRTM
- User:vvoovv working on a Google Sketchup interexchange 
- User:Aschilli thinking about roof line tracing 
- User:bvbmatze works on improving OSM-3D at the University of Heidelberg, current focus on external building repository OpenBuildingModels
- User:Lulu-Ann is planning to produce 2.5D tactile maps for blind persons, see project HaptoRender
- Using Kinect as 3D radar 
- in modern browsers: http://www.webglearth.org/
- Lorenz Laucher added TMS OSM support to Rhino] 3D
- Microsoft created a Kinect based 3D scanner, 
- Virtual Terrain project big portal
- User:rajo Is working on OSM in 3D using Declarative 3D for the Web
- Marble community asked for joining
- osm3d.cs.technion.ac.il Showing off 3D interchanges and improvements to SRTM based on (3D) GPS traces.
- User:Balrog maintains the OSMapa-Topo mapnik stylesheet with 2.5D buildings, rooves, etc. originally based on Komяpa's work, also created a WebGL-based 3D globe slippymap library.
Even with most people working on their own projects, there are some shared resources and standards that could be used across projects or need support by the community to contribute data.
Feel free to chat on this topic at our dedicated 3D OSM forum.
3D model repository
The 3D Model Repository (3DMR) offers a shared collection of 3D models which can be linked with OSM. This allows rendering software to go beyond the limited features of a LOD1 building model. It also supports models that exist more than once in the world (e.g. a common bench in New York).
Common tagging features
Most developers agreed to support use this tagging schema as a lowest common denominator: Simple 3D Buildings
In addition, most tools use one or several of the following tagging schemes to create 3D scenes:
- Simple 3D Buildings
- Proposed features/Building attributes
OSM-3D Screenshots gives a nice overview, where 3D objects are already in heavy use.
Because of the massive grow by applying the 3rd dimension, it becomes more important to outsource the calculation/storage to a dedicated server. The client has only to download/cache tiles of the 3D world similar to games, where entering a new level means to unpack the level data. OSM-3D has such client/server architecture.
openearthview web site provide a simple service relying on osm2x3d tool:
It's a demo version but aims to be improved as a release in the future (with cache on disk).
LoD (Level of Detail - cf OSM-4D) will be taken into account. At the moment, zoom level 19 is the max and allow to get building divided in floors.
There are many unresolved questions and ideas related to 3D modelling. Some discussion can be found on subpages: