Proposal:Street area

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Street area
Proposal status: Inactive (inactive)
Proposed by: Marek_kleciak
Tagging: area:highway=*
Applies to: area node
Definition: Notation of roads as surfaces and mapping details

Draft started: 2011-05-13
RFC start: 2015-08-15


Street should have double representation:

1. Polylines for routing.

2. Areas for vizualization and advanced routing over areas (already standard in PC games).

This is the same approach like in case of rivers with use of midline or area for different zoom levels.

By use of this concept streets in very high zoom levels can be more exactly represented in high zoom level. As well as complex intersection areas, parking and service ways. An real example, realized for service areas:


The common approach for the calculation of road surfaces is the grafic representation of the street centerlines in different renderers is still a width of street assumed according to the category of road. Since road widths vary, especially near complex intersections, such global assumption can impossible reflect accurately the reality:



The existing approach, highway=* with area=yes can be extended with addition of drawing street surfaces with the tagging:

Key Value Element Comment Photo
area:highway value area Values are the same as for the current highway=* tag, under the lists "roads" or "paths".

Values ordered by priority in descending order: motorway, trunk, primary, secondary, tertiary, unclassified, residential, road, living_street, pedestrian, raceway, motorway_link, trunk_link, primary_link, secondary_link, tertiary_link, service, cycleway, footway, track, bridleway, path, construction, proposed, steps, bus_guideway, escape

area:highway road area For unknown road type. Similar to highway=road.
junction=* yes

roundabout y_junction

area Junction areas: area:highway=<value of highway with highest priority> with junction=yes/roundabout/y_junction
area:highway traffic_island area Additionally surface=* or e.g.: landuse=grass
Porkchop island at Salem station, December 2018.jpg
area:highway bus_stop area Stop ares for bus only.
Průmyslová str3, Prague Štěrboholy.jpg
area:highway bus area Lanes for bus only.
Buslane 2.jpg
area:highway taxi_stop area stop ares for taxi only
Hong Kong Taxi - 1-12-2006 - Shatin Taxi Stand.jpg
area:highway emergency area Before using this tag, read the dispute on the talk page. This tag value may change.

striped divider area like in this pict on the right side. When drawing the lines inside a barred area (area:highway=emergency), renderers should take into account any direction=* tag on such areas. Permitted values are angles and cardinal directions.

Zeichen 298 - Sperrflächen, StVO 1970.svg
area:highway shoulder area emergency lanes e.g. on the motorways. See Wikipedia: Shoulder road or OSM proposal: Shoulder
area:highway steps area steps midline: highway=steps, for direction rendering tagged with incline=up and incline=down.
Areas for lanes (e.g. area:highway=bus and area:highway=shoulder) should be drawn inside the area of the highway they belong to. Parallel ways should each get their own area (e.g. dual carriageways, cycleways if drawn as separate ways).
area:highway pedestrian area Can be used only with highway=pedestrian ways. Combination with area=yes is not correct. See also the #Note on area=yes below.
area:highway footway area Area for footway only. Similar to highway=footway.
Dscf0487 600.jpg
area:highway cycleway area Area only for cyclists. Similar to highway=cycleway.
area:highway escape area Similar to highway=escape
area:highway passing_place area Similar to highway=passing_place
area:highway turning_circle area Similar to highway=turning_circle
Turning circle.jpg
area:highway turning_loop area Similar to turning_loop
Turning circle - - 991834.jpg
man_made bridge area Bridge as area - please use existing tagging: man_made=bridge.
parking street_side area Drawing of parking areas along the street (parking=street_side always in combination with amenity=parking).
highway footway way with footway=crossing can be used for rendering of pedestrian crossings [1].
Zebra-crossing sm.jpg
footway crossing area with direction=* can be used for rendering of pedestrian crossings [2].
Zebra-crossing sm.jpg
highway cycleway way with cycleway=crossing can be used for rendering of cycleway crossings [3].

It seems to be helpful to collect information about of the type of road, in particular for area:highway=footway/cycleway because this information can be easily used for different rendering of the map.

What is definitely not necessarily? Street name=*, number of lanes, surface, smoothness, maxspeed, address names etc. These attributes are a part of highways and can be extracted.

Note on area=yes

Don't use area:highway=* for plazas and similiar features. These are described by highway=* combined with area=yes, while area:highway=* combined with area=yes is incorrect. Use area:highway=* only to add an area representation for linear highways where a way tagged highway=* without area=yes exists. This applies mostly but not exclusively to highway=pedestrian and highway=footway.

Note on name=*

Don't use name=* for the area:highway=*. The names are inscribed in the streets. It leads to unnecessary labels.

Detailed description

Common approach

Streets are represented only by polylines. (midlines of the streets)



  • The road space can not be correctly rendered as a surface.
  • The rendering rules can use only assumptions about roads width=*, lanes=*.
  • Generalization must be taken. Advanced tagging is complicated for beginners.
  • Mistakes with wrong width input are visible first after rendering.
  • Rendering in high zoom level is not satisfactory.

Dividing of streets in areas

Plumbers principle

MarekPlumberPrinciple.jpg Surfaces are divided in "regular" street areas and "crossing" areas (pipes and screw parts).

This principle should be used, when 3 or more polylines meets one point (crossing).

The consequent use of the "Plumber Principle" for mapping is the main difference to the very similar proposal:

In case of an intersection of two or more roads with different classes, e.g. tertiary and residential the area:highway=* gets the value of the street with higher priority and additionally tag junction=yes


Drawing of some crossings are not necessary. For instance, inside of cities: crossing of service roads with other road classes. The same outside of cities with highway=track and highway=* (e.g. tertiary)

Reasons for "plumbers principle"

More flexible rendering possible, especially for:

  • Pedestrian navigation.
  • Faster 3D rendering. Dividing of huge area elements in smaller segments = less big elements in the cache = faster vizualization in Apps and real time 3D.
  • More detailed maps: navigation with real crossing views.
  • Optimization of 3d terrain models by use of crossing areas. The crossing areas are still horizontal.

(Crossing areas are in the most cases flat and horizontal. This fact can be used for more realistic 3D visualization).

  • Better voice messages for navigation systems possible. Crossing areas reduces the number of voice messages.

Rendering of bridges

(See also man_made=bridge)

Rendering of bridges with more separates lanes can be optimized in high zoom levels by use of this concept:

Recent routing approach: more separate drawn lanes because of routing. "Wrong" look in high zoom level.
Additional area approach: Real existing bridge area rendered in high zoom level. Also possible for use as part of 3D bridge construction. See: Bridge3D.

Bridge as area includes the areas of other ways:


This allows in in future use of bridge area, man_made=bridge, for 3D rendering purposes.


Road surfaces are drawn as areas according to the pattern shown. Of course this is only possible where excellent aerial view exists.

  • road area passable
  • crossing (intersection) area passable
  • separating area not passable
  • road area not passable
  • special area (parking)
  • special area (taxi and bus)


Barred area with direction=45

Rendering of emergency areas

When drawing the lines inside a barred area (area:highway=emergency), renderers should take into account any direction=* tag on such areas. Permitted values are angles and cardinal directions.

Use of plumber princip for rendering optimization

Logical connection points

The connection points are necessarily for optimizing of rendering of street outline shapes (white line, stop lines etc. or no divider lane)


Points, located on the axis of the street called later in the text K (in the figure above points in red), are also points of areas area:highway=*, tagged as crossing:end=yes in cases if they have no other tag e.g. highway=stop.

Mapping guidelines

For more examples see also: mapping guidelines

Short excursion how to render lanes




crossing: yes




crossing: yes



No tagging for left: and right: or value: none means, on the left and right from point K rendering uses tha same color/texture like for the street. Means: no outline shape for these vectors.


Assuming that the number of lanes of the highway: (tertiary, secondary, primary, residential..etc.) between the points K1 and K2 is known, can be rendered by use the outline of the Street as the border to approximate geometry of lanes. Here an example with 6 lanes:

Please note:

The orientation of "red line" on the left and right of node "K" may be different than 90°. The direction shows the real existing stop line direction of the street surface.


Green lines are not visible on the rendered road: they are only construction lines and should illustrate the construction principle!

This example shows why it is neccesary to divide streets, especially Y-Junction in separate areas. "Crossing" areas are areas without rendering of lanes, because of two and more vectors in the same area.

Dividing of street in areas


  • blue point = Way connection node
  • black point = Way to area logical connection node "K" (necessarily!)
  • red line = Closed outline of street or crossing area
  • blue line = Way centerline


O and T - Junction:


Y- Junction with emergency area:


X- Junction:


Double X-Junction with greenery in the middle:


Necessary restrictions

  • Two adjoining street areas must have at least one common point K.
  • The street center line must have at least two common points K with the area:highway=* outline.

Tagging of point K

Point "K" is often identically with: highway=stop or highway=traffic_signals. If there is stop line: highway=traffic_signals with traffic_signals=stop_line

  • If there is no stop sign or traffic signals but visible stop line use:

road_marking=stop_line with stop_line=yes/solid_line/giveway, e.g. stop_line=giveway

  • If there is no stop line: point K stays without tagging.

Tag Use Typ Value Description
highway=stop necessarily node yes Point, where the crossing begins or end.
left=* possible node none, solid_line, giveway, other country specific value The type of boundary line painted on the part of the crossing area

on the left of the street midline looking towards the the crossing

right=* possible node none, solid_line, giveway, other country specific value The type of boundary line painted on the part of the crossing area

on the right of the street midline looking towards the the crossing

Tagging of pedestrian crosswalk



optionally bicycle=yes

width=* - width of zebra crosswalk

Note: only footways inside of area:highway should get additionally notation footway=crossing

lane types for rendering of point K and stop_line

  • none - No line divider.

stop_line=solid_line - solid line MarekLineSolid.jpg

stop_line=giveway - stop and give way line (country specific. Used e.g. in Poland, unknown in Germany.) StopAndGiveWayLine.JPG

Note: Some countries have specific street furniture symbols, especially for crossings (e.g. colour). Those symbols can be added to the list above and used for better visualization.

The both next points on the left and right of K on the street area shape MUST be an element of the outside edge of the streets.

Q: Why the common point of street and area K should be drawn? One could determine the line to be drawn at right angles?

At: There are often street crossings, in which the stop lines are not at right angles to the road, so it's the only possible way to get topologically correct image rendering.

Lane dividers along the street

Mapping of lanes is described under: Motorway_with_links_and_destinations


  • double_line - double solid line


  • solid_dashed_line - solid dashed line (analogically mirrored)


  • dashed_line - dashed line



In connection with the known number of lanes which are an attribute of a way, and the information about the type of the street area outline (corresponding tags must be defined, for example: outline=solid line, outline=dashed line) an realistic image of the road space with the street painting can be rendered.

The precondition for this is the appropriate tagging of the point K. This tag cancels the rendering of street area outline between points K-1 to K+1 and replaces it with one or two tags attached to the point K.

Thus allows rendering e.g. of the stop lines or other country-specific symbols in crossing areas.

Simple example

RenderingMockupPlumberPrinciple.JPG Shapes RenderingMockupPlumberPrincipleKtagging.JPG

tagging of: K point with red lines left and right = solid_line tagged as highway=stop, K point with green lines left and right = as result for no tagging.

RenderingMockupPlumberPrincipleRendered.JPG mockup rendered result

Mockup more complex example


Recent rendering of the same area (Hamburg Burgstrasse)


Please note: the most K- points in the example above have the same value on the left and right side, except the stop points on the T crossing right down or left top.

Ths point should be tagged with: right=solid_line. left=none is not necessarily,

shows on the other hand another: I know this situation, it is not a mistake, nothing is here forgotten.

The areas area:highway=traffic_island are additionally tagged as pattern=hatched

Tagging of the point K. Comments

No tagging for Left: or Right: means: no special line left or right from K. Surfaces have the same color like the street surface.

Rendering on mkgmap generated (Garmin) maps

Example of the mkgmap polygon style code for the Openfietsmap (cycling map):

area:highway=bridge | man_made=bridge | building=bridge [0x0e default_name="bridge" resolution 23]

area:highway=* [0x0e resolution 23]

Area highway OFM.jpg

Keizer Traianusplein, Nijmegen

See also

area:highway=* landuse=highway

Real data rendering examples

Generalization problems

The problem below can not be fixed with assumptions about street width. MarekCrossingDillema1.jpg