Bg:Map Features
OpenStreetMap нарочно няма ограничения за съдържанието на етикетите(tags) които могат да се слагат на върховете(Nodes), пътищата(Ways) и зоните(Areas). Въпреки това е полезно да се съгласува основен набор от свойства и съответните им етикети за да се създаде, интерпретира и покаже карта. Тази страница съдържа препоръчителния набор от свойства и етикети които се използват в България.
Ако не намирате подходящ етикет за това което искате да отбележите на картата, прегледайте страницата предложени свойства или страница релации за групиране на пътища и върхове. От там ще разберете какви свойства могат да се добавят или да предложите свои.
- Ако имате нужда от допълнителна информация за термините връх/път/зона погледнете Elements.
- Някои картографски характеристики са обяснени подробно. Прегледакте Feature Index.
- За да предложите нова икона, използвайте страницата Proposed Icons.
- Прегледайте също Editing Standards and Conventions.
Забележки за визуализацията:
- Използвайки описаните етикети означава че редакциите ви най-вероятно ще се появят в различните визуализатори. Въпреки това няма гаранция за нито един от описаниет етикети че ще се покаже в който и да е визуализатор или във визуализатора използван на основната страница на OSM.
- Също така може да има много етикети които се показват в различните визуализатори и които не са описани тук. Този списък не съдържа всички етикети поддържани от визуализаторите.
- Колоната 'Rendering' в тези таблици показва как примерно би могъл да се изобрази съответния елемент върху някоя карта. Тя не задава как да бъдат визуализирани слоевете Mapnik или Osmarender и въобще която и да било друга карта.
Таблиците са групирани тематично, като по-често използваните са в началото.
Всеки раздел е шаблон, който може да се ползва при превод на други езици.
Физически елементи
Пътища (highway)
Етикетът 'път' е основния етикет който се използва за пътища. Често той е единствения етикет. Съществуват конвенции за използването му в отделните държави. Прегледайте страниците Highway tag usage и Road за напътствия.
| Key | Value | Element | Comment | Rendering | Photo | |
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Roads | ||||||
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This group lists the 7 main tags for the road network, from most to least functionally important for motor vehicle traffic. | ||||||
| highway | motorway | Главен път с ограничен достъп, обикновенно с 2 или повече ленти за движение във всяка посока и допълнителна аварийна лента. Еквивалент на магистрала, аутобан и др. | ![]() |
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| highway | trunk | Скоростен път. В България това са т.н. 'четирилентови пътища' или пътища от 'магистрален тип'. | ![]() |
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| highway | primary | Първокласен път. Свързва големите градове и е част от международните транспортни коридори. Означават се с едноцифров номер. | ![]() |
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| highway | secondary | Второкласен път. Свързва първокласни пътища и по-малките градове и села. Означава се с двуцифров номер. | ![]() |
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| highway | tertiary | Третокласен път. Свързва малките села и второкласните пътища. Означават се с номер от 3 или 4 цифри. | ![]() |
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| highway | unclassified | Некласифициран път. В България: местни пътища (общински и частни). Това са бившите четвъртокласни пътища. Заб.: Това не е етикет за път, за който не знаем неговата класификация. Вижте highway=road за пътища под въпрос.
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| highway | residential | Улица в населено място. Обикновено се използва както за придивжване, така и за паркиране. | ![]() |
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| highway | motorway_link | Свързващите пътища (пътни ленти/рампи), водещи от/към магистрали. Обикновено е със същите ограничения за магистралата. | ![]() |
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| highway | trunk_link | Свързващи пътища (пътни ленти/рампи), водещи към/от главен път, от/до главен път или път от по-нисък клас. | ![]() |
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| highway | primary_link | Свързващи пътища (пътни ленти/рампи), водещи до/от първокласен път, от/до първокласен път или път от по-нисък клас. | ![]() |
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| highway | secondary_link | Свързващи пътища (пътни ленти/рампи), водещи до/от второкласен път, от/до второкласен път или път от по-нисък клас. | ![]() |
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| highway | tertiary_link | Свързващи пътища (пътни ленти/рампи), водещи до/от третокласен път, от/до третокласен път или път от по-нисък клас. | ![]() |
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Special road types | ||||||
| highway | living_street | Улица на която пешеходците имат предимство пред колите, децата могат да играят на пътното платно и скоросста е ниска. В България е дефинирана като "жилищна зона". | ![]() |
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| highway | service | Generally for access to a building, motorway service station, beach, campsite, industrial estate, business park, etc.. This is also commonly used for access to parking and trash collection. Sometimes called an alley, particularly in the US. Use with service=*, e.g. service=parking_aisle to mark a service way inside a amenity=parking.
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| highway | pedestrian | За пътища, използвани предимно от пешеходци (пешеходни улици). Също така за маркиране на площади (в този случай добавете area=*.
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| highway | track | Черни пътища използвани за селскостопански цели; горски пътища и др.; Възможо е да имат някаква настилка. Вижте tracktype=* за повече детайли.
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| highway | bus_guideway | Автобусен път, по който превозното средство се движи по пътя (макар и да не е железопътна линия) и който не е подходящ за друго движение. Моля, обърнете внимание: това не е нормална автобусна лента, вместо нея използвайте access=*, psv=yes!
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| highway | escape | For runaway truck ramps, runaway truck lanes, emergency escape ramps, or truck arrester beds. It enables vehicles with braking failure to safely stop. | ||||
| highway | raceway | A course or track for (motor) racing. | ![]() |
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| highway | road | A road of unknown classification. This is intended as a temporary tag to mark a road until it has been properly surveyed. Once it has been surveyed, the classification should be updated to the appropriate value. | ![]() |
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| highway | busway | A dedicated roadway for bus rapid transit systems | ||||
Paths | ||||||
| highway | footway | For designated footpaths; i.e., mainly/exclusively for pedestrians. This includes walking tracks and gravel paths. If bicycles are allowed as well, you can indicate this by adding a bicycle=yes tag. Should not be used for paths where the primary or intended usage is unknown.
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| highway | bridleway | Път за коне. Еквивалентен на highway=path + horse=designated.
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| highway | steps | For flights of steps (stairs) on footways. Use with step_count=* to indicate the number of steps.
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| highway | corridor | For a hallway inside of a building. | ||||
| highway | path | Неспецифична или споделена пътека. | ![]() |
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| highway | via_ferrata | A via ferrata is a route equipped with fixed cables, stemples, ladders, and bridges in order to increase ease and security for climbers. These via ferrata require equipment : climbing harness, shock absorber and two short lengths of rope, but do not require a long rope as for climbing. | ||||
When sidewalk/crosswalk is tagged as a separate way | ||||||
| footway | sidewalk | Sidewalk that runs typically along residential road. Use in combination with highway=footway or highway=path
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| footway | crossing | Pedestrians can cross a street here; e.g., zebra crossing. | ![]() |
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| footway | traffic_island | The way between two crossings, safespot for pedestrians, has micromapping characteristics as a detailed alternative to =*. Use in combination with highway=footway or highway=path.
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When sidewalk (or pavement) is tagged on the main roadway (see Sidewalks) | ||||||
| sidewalk | both | left | right | no | Specifies that the highways has sidewalks on both sides, on one side or no sidewalk at all | ||||
When cycleway is drawn as its own way (see Bicycle) | ||||||
| highway | cycleway | За велосипедни алеи. Добавете foot=* само ако не се прилагат default-access-restrictions.
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Cycleway tagged on the main roadway or lane (see Bicycle) | ||||||
| cycleway | lane | A lane is a route that lies within the roadway | ||||
| cycleway | Deprecated variant for ways with oneway=yes where it is legally permitted to cycle in both directions. Replaced by oneway:bicycle=no.
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| cycleway | Deprecated variant for ways with oneway=yes that have a cycling lane going the opposite direction of normal traffic flow (a "contraflow" lane). Replaced by oneway:bicycle=no + cycleway:left=lane/cycleway:right=lane + cycleway:left:oneway=-1/cycleway:right:oneway=-1.
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| cycleway | track | A track provides a route that is separated from traffic. In the United States, this term is often used to refer to bike lanes that are separated from lanes for cars by pavement buffers, bollards, parking lanes, and curbs. Note that a cycle track may alternatively be drawn as a separate way next to the road which is tagged as highway=cycleway.
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| cycleway | Deprecated variant for ways with oneway=yes that have a cycling track going the opposite direction of normal traffic flow. Replaced by oneway:bicycle=no + cycleway:left=track/cycleway:right=track + cycleway:left:oneway=-1/cycleway:right:oneway=-1.
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| cycleway | share_busway | There is a bus lane that cyclists are permitted to use. | ||||
| cycleway | Deprecated variant for ways with oneway=yes that have a bus lane that cyclists are also permitted to use, and which go in the opposite direction to normal traffic flow (a "contraflow" bus lane). Replaced by oneway:bicycle=no + cycleway:left=share_busway/cycleway:right=share_busway + cycleway:left:oneway=-1/cycleway:right:oneway=-1.
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| cycleway | shared_lane | Cyclists share a lane with motor vehicles, there are markings reminding about this. In some places these markings are known as "sharrows" ('sharing arrows') and this is the tag to use for those. | ||||
Busways tagged on the main roadway or lane (see Bus lanes) | ||||||
| lane | Deprecated variant to tag bus lanes. Replaced by bus/psv lane tagging lanes:bus=* / lanes:psv=*) / bus:lanes=* / psv:lanes=*
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| opposite | Deprecated variant for ways with oneway=yes where buses are legally permitted to travel in both directions. Replaced by oneway:bus=no
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| opposite_lane | Deprecated variant for ways with oneway=yes that have a bus lane which go in the opposite direction to normal traffic flow (a "contraflow" bus lane). Replaced by oneway:bus=no and lanes:bus=* / lanes:psv=*) / bus:lanes=* / psv:lanes=*
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Street parking tagged on the main roadway (see Street parking) | ||||||
parking:left / :right / :both(hereafter: parking:side)
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lane | street_side | on_kerb | half_on_kerb | shoulder | no | separate | yes | Primary key to record parking along the street. Describes the parking position of parked vehicles in the street. | ||||
parking:sideorientation=*
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parallel | diagonal | perpendicular | To specify the orientation of parked vehicles if there is street parking. | ||||
Lifecycle (see also lifecycle prefixes) | ||||||
| highway | proposed | For planned roads, use with proposed=*.
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| highway | construction | For roads under construction, use with construction=*.
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Attributes | ||||||
| abutters | commercial | industrial | mixed | residential | retail etc. | See Key:abutters for more details. | ||||
| bicycle_road | yes | A bicycle road is a road designated for bicycles. If residential streets get the status of bicycle roads, normally, by special signs, motor traffic is admitted with limited speed, often only for residents. | ||||
| bus_bay | both | left | right | A bus bay outside the main carriageway for boarding/alighting | ||||
| change | yes | no | not_right | not_left | only_right | only_left | Specify the allowed/forbidden lane changes | ||||
| destination | <place name of destination> | Destination when following a linear feature | ||||
| embankment | yes | dyke | A dyke or a raised bank to carry a road, railway, or canal across a low-lying or wet area. | ||||
| embedded_rails | yes | <type of railway> | A highway on which non-railway traffic is also allowed has railway tracks embedded in it but the rails are mapped as separate ways. | ||||
| ford | yes | The road crosses through stream or river, vehicles must enter any water. See also ford=*.
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| frontage_road | yes | A frontage road. | ||||
| ice_road | yes | A highway is laid upon frozen water basin, definitely doesn't exist in summer. | ||||
| incline | Number % | ° | up | down | Incline steepness as percents ("5%") or degrees ("20°"). Positive/negative values indicate movement upward/downwards in the direction of the way. | ||||
| junction | roundabout | Автоматично се прилага oneway=yes, като посоката на движение се определя от посоката на пътя. Този етикет се прилага на път вече маркиран с highway=*.
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| lanes | <number> | The number of traffic lanes for general purpose traffic, also for buses and other specific classes of vehicle. | ||||
| lane_markings | yes | no | Specifies if a highway has painted markings to indicate the position of the lanes. | ||||
| lit | yes | no | Street lighting | ||||
| maxspeed | <number> | Specifies the maximum legal speed limit on a road, railway or waterway. | ||||
| motorroad | yes | no | The motorroad tag is used to describe highways that have motorway-like access restrictions but that are not a motorway. | ||||
| mountain_pass | yes | The highest point of a mountain pass. | ||||
| mtb:scale | 0-6 | Applies to highway=path and highway=track. A classification scheme for mtb trails (few inclination and downhill).
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| mtb:scale:uphill | 0-5 | A classification scheme for mtb trails for going uphill if there is significant inclination. | ||||
| mtb:scale:imba | 0-4 | The IMBA Trail Difficulty Rating System shall be used for bikeparks. It is adapted to mtb trails with artificial obstacles. | ||||
| mtb:description | Text | Applies to highway=path and highway=track. A key to input variable infos related to mtbiking on a way with human words
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| oneway | yes | no | reversible | Oneway streets are streets where you are only allowed to drive in one direction. | ||||
| oneway:bicycle | yes | no | | Used on ways with oneway=yes where it is legally permitted to cycle in both directions.
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| overtaking | yes | no | caution | both | forward | backward | Specifying sections of roads where overtaking is legally forbidden. | ||||
| parallel | diagonal | perpendicular | marked | no_parking | no_stopping | fire_lane. | Deprecated variant to map parking along streets. See section on street parking above or the street parking page for more details. | |||||
| free | ticket | disc | residents | customers | private | Deprecated variant to map parking conditions along streets. See section on street parking above or the street parking page for more details. | |||||
| passing_places | yes | A way which has frequent passing places. | ||||
| priority | forward | backward | Traffic priority for narrow parts of roads, e.g. narrow bridges. | ||||
| priority_road | designated | yes_unposted | end | Specifying roads signposted as priority roads. | ||||
| sac_scale | strolling | hiking | mountain_hiking | demanding_mountain_hiking | alpine_hiking | demanding_alpine_hiking | difficult_alpine_hiking | Applies to highway=path and highway=footway. A classification scheme for hiking trails.
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| service | alley | driveway | parking_aisle etc. | An alley is a service road usually located between properties for access to utilities. Use with highway=service.
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| shoulder | no | yes | right | both | left | Presence of shoulder in highway | ||||
| side_road | yes | A side road. | ||||
| smoothness | excellent | good | intermediate | bad | very_bad | horrible | very_horrible | impassable | Specifies the physical usability of a way for wheeled vehicles due to surface regularity/flatness. See Key:smoothness for more details. | ||||
| surface | paved | unpaved | asphalt | concrete | paving_stones | sett | cobblestone | metal | wood | compacted | fine_gravel | gravel | pebblestone | plastic | grass_paver | grass | dirt | earth | mud | sand | ground | See Key:surface for more details. | ||||
| tactile_paving | yes | no | A paving in the ground to be followed with a blindman's stick. | ||||
| tracktype | grade1 | grade2 | grade3 | grade4 | grade5 | To describe the quality of the surface. See Key:tracktype for more information. | ||||
| traffic_calming | bump | hump | table | island | cushion | yes | etc. | To tag road features that are designed to slow down traffic in residential areas. | ||||
| trail_visibility | excellent | good | intermediate | bad | horrible | no | Applies to highway=path, highway=footway, highway=cycleway and highway=bridleway. A classification for hiking trails visibility
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| trailblazed | yes | no | poles | cairns | symbols | Applies to highway=*. Describing trail blazing and marking. See Key:trailblazed for more information.
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| trailblazed:visibility | excellent | good | intermediate | bad | horrible | no | Applies to trailblazed=*. A classification for visibility of trailblazing. See Key:trailblazed:visibility for more information.
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| turn | left | slight_left | through | right | slight_right | merge_to_left | merge_to_right | reverse | The key turn can be used to specify the direction in which a way or a lane will lead. | ||||
| width | <number> | The width of a feature. | ||||
| winter_road | yes | A highway functions during winter, probably can't be driven in summer. | ||||
Other features | ||||||
| highway | bus_stop | A small bus stop. Larger stations should be tagged as amenity=bus_station instead.
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| highway | crossing | A.k.a. crosswalk. Pedestrians can cross a street here; e.g., zebra crossing | ||||
| highway | cyclist_waiting_aid | Street furniture for cyclists that are intended to make waiting at esp. traffic lights more comfortable. | ||||
| highway | elevator | An elevator or lift, used to travel vertically, providing passenger and freight access between pathways at different floor levels. | ||||
| highway | emergency_bay | An area beside a highway where you can safely stop your car in case of breakdown or emergency. | ||||
| highway | emergency_access_point | Sign number which can be used to define you current position in case of an emergency. Use with ref=NUMBER_ON_THE_SIGN.
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| highway | give_way | A give way sign. | ||||
| emergency | phone | A calling device can be used to tell on your current position in case of an emergency. Use with ref=NUMBER_ON_THE_SIGN
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| highway | hitchhiking | Like a bus_stop but for free, uncertain, spontaneous rides with strangers. | ||||
| highway | ladder | A vertical or inclined set of steps or rungs intended for climbing or descending of a person with the help of hands. | ||||
| highway | milestone | Highway location marker | ||||
| highway | mini_roundabout | Very small roundabouts only, larger ones should be junction=roundabout.
Rendered as anti-clockwise by default. To render clockwise add the tag |
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| highway | motorway_junction | Indicates a junction (UK) or exit (US). ref=* should be set to the exit number or junction identifier. (Some roads - e.g., the A14 - also carry junction numbers, so the tag may be encountered elsewhere despite its name)
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| highway | passing_place | The location of a passing space. | ||||
| highway | platform | The passenger platform of a bus stop or station. | ||||
| highway | rest_area | Place where drivers can leave the road to rest, but not refuel. | ||||
| highway | services | A service station to get food and eat something, often found at motorways. | ||||
| highway | speed_camera | A fixed road-side or overhead speed camera. | ||||
| highway | speed_display | A dynamic electronic sign that displays the speed of the passer-by motorist. | ||||
| highway | stop | A stop sign. | ||||
| highway | street_lamp | A street light, lamppost, street lamp, light standard, or lamp standard is a raised source of light on the edge of a road, which is turned on or lit at a certain time every night. | ||||
| highway | toll_gantry | A toll gantry is a gantry suspended over a way, usually a motorway, as part of a system of electronic toll collection. For a toll booth with any kind of barrier or booth see: barrier=toll_booth
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| highway | traffic_mirror | Mirror that reflects the traffic on one road when direct view is blocked. | ||||
| highway | traffic_signals | Lights that control the traffic. | ||||
| highway | trailhead | Designated place to start on a trail or route | ||||
| highway | turning_circle | A turning circle is a rounded, widened area usually, but not necessarily, at the end of a road to facilitate easier turning of a vehicle. | ![]() |
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| highway | turning_loop | A widened area of a highway with a non-traversable island for turning around, often circular and at the end of a road. | ||||
| highway | User Defined | See Taginfo for more used values. | ||||
Велосипедни алеи (cycleway)
| Value | Element | Comment | Photo | |||
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Dedicated bicycle lanes | ||||||
lane
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A bicycle lane is an inherent part of the road itself. It has no physical separation from the other lanes except the painting on the road. In North America, known as a class II bicycle facility. Notably, there is no curb between the cycle lane and the road.
Some countries have two different types of cycle lanes:
To distinguish between these two types of cycle lanes, the cycle lane can additionally be tagged with
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Shared bicycle lanes | ||||||
shared_lane
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Cyclists share a lane with motor vehicles, and there are markings (like The road markings are usually there to highlight a cycle route or to remind drivers that you can cycle there. |
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share_busway
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A special lane reserved for public transport on which cyclists are also allowed to bike. | |||||
Bicycle tracks | ||||||
track
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A cycle track is separated from the road by curbs, parking lots, grass verges, trees, bollards or another physical barrier, but is running parallel and next to the road. In North America this is called a protected bike lane, separated bike lane, greenway, green lane, or class IV facility.[1]
Alternatively, consider mapping cycle tracks as a separate way next to the road tagged as In the USA, general practice is to use this tag when the bike lane is protected by parking with or without bollards/flex posts. E.g. the parking lane is between the vehicle travel lane and the bike lane. Where the bike lane is bi-directional and protected by bollards, general practice has been to draw this bike lane as a separate way even if it is not vertically separated from the vehicle travel lanes. |
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separate
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Should be used to indicate that a cycle track associated with a highway has been mapped as a separate OSM element (i.e., is tagged with highway=cycleway). Meaning is similar to the use of sidewalk=separate for footways, and can potentially be used when simplifying geometries for rendering. It also acts as a hint to avoid duplicating an existing cycleway by adding cycleway=track to a highway. Don't confuse with segregated=yes.
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No bicycle infrastructure | ||||||
no
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Explicitly marks that a street has no bicycle infrastructure. This allows to explicitly note that the road was surveyed for bicycle infrastructure. | |||||
Other bicycle infrastructure | ||||||
crossing
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Used on separately mapped paths to indicate that it's a bicycle crossing. | |||||
shoulder
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Used to indicate that a road has no designated infrastructure for cyclists, but shoulders (a.k.a. breakdown lanes) are navigable and legal to cycle on. Especially on rural roads with high speed limits, the existence of a shoulder usable by cyclists can make the difference whether the road is usable at all (semi-)safely for cyclists. Not every shoulder=* is automatically usable for cyclists: Some shoulders are used for parking (parking=shoulder) instead, not all shoulders are paved (with asphalt, e.g. grass pavers). Additionally, shoulder=yes is typically only mapped for shoulders that are broad enough to accommodate a car. For cyclists however, a less wide shoulder is fine, too.
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link
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A connector between OSM segments for cycle traffic, for example to connect a separately mapped cycle path to a junction on the opposite side. Serves primarily as a routing aid and does not necessarily have to be identifiable as built infrastructure. | |||||
traffic_island
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Used on the parts of refugee islands of a cycleway=crossing.
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asl
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Indicates an advanced stop line or bike box at junctions. Use cycleway=asl on a direction=forward or direction=backward for an explicitly reference to the closest junction that a ASL relates to and thus the direction of traffic that it applies to.
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gap_jump
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A gap jump segment of MTB downhill route. Generally would consist of two or three parts: a take-off ramp; a physically non-existent mid-air segment; and optionally a landing ramp (if not present, a regular bike track serves as a landing zone). The mid-air segment may cross other roads or features, in which case it should be tagged with layer=1 without a node at the intersection; surface=none has occasionally been added as well. Consider explicitly providing foot=no or access=no + bicycle=designated in order to prevent routing for any other activity.
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Deprecated or discouraged tags | ||||||
opposite |
Formerly used in one-way roads before oneway:bicycle=* was used. See below how to map bicycle infrastructure in one-way roads.
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shared |
Formerly used on cycleways which were mapped as separate ways tagged as highway=cycleway before the segregated=* tag was formalized. Its use with highway=cycleway is now considered obsolete.
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This table is a wiki template with a default description in English. Editable here.
Черни пътища (tracktype)
| Key | Value | Element | Comment | Rendering | Photo |
|---|---|---|---|---|---|
| tracktype | grade1 | Solid.[2] Usually a paved surface (called also surface=asphalt;concrete;chipseal;paved etc.
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| tracktype | grade2 | Mostly solid. Usually an unpaved track with surface of gravel mixed with a varying amount of sand, silt, and clay. See Gravel road в Уикипедия. May be applicable to heavily degraded and crumbled roads which were paved in past. Often also tagged with surface=gravel;compacted;fine_gravel etc.
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| tracktype | grade3 | Even mixture of hard and soft materials. An unpaved track. |
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| tracktype | grade4 | Mostly soft. An unpaved track prominently with soil/sand/grass, but with some hard or compacted materials mixed in. |
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| tracktype | grade5 | Soft. An unimproved track lacking hard materials, uncompacted, with surface of soil/sand/grass. |
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| tracktype | <no value> | If no tracktype tag is present, the track is rendered with a dot-dash line style (as shown right). | ![]() |
This table is a wiki template with a default description in English. Editable here.
Водни пътища (waterway)
Natural watercourses
This table is a wiki template with a default description in English. Editable here.
Man-made waterways
This table is a wiki template with a default description in English. Editable here.
Facilities
This table is a wiki template with a default description in English. Editable here.
Barriers on waterways
This table is a wiki template with a default description in English. Editable here.
Other features on waterways
This table is a wiki template with a default description in English. Editable here.
Релсови пътища (railway)
| Key | Value | Element | Comment | Rendering carto | Photo | |
|---|---|---|---|---|---|---|
Tracks | ||||||
| railway | abandoned | The course of a former railway which has been abandoned and the track removed. The course is still recognized through embankments, cuttings, tree rows, bridges, tunnels, remaining track ties, building shapes and rolling or straight ways. Demolished rails that are no longer identifiable are better mapped in OpenHistoricalMap (they are controversial in OSM).[3] | ||||
| railway | construction | Railway under construction. | ||||
| railway | proposed | Railway being proposed but haven't started construction. Please see the proposed page regarding verifiability on the ground of this value. | ||||
| railway | disused | A section of railway which is no longer used but where the track and infrastructure remains in place. The track is likely overgrown with endemic vegetation, but could be brought back into useful service with only minor effort. | ||||
| railway | funicular | Cable driven inclined railways on a steep slope, with a pair of cars connected by one cable | ||||
| railway | light_rail | A higher-standard tram system, normally in its own right-of-way. Often it connects towns and thus reaches a considerable length (tens of kilometres). | ||||
| railway | miniature | Miniature railways are narrower than narrow gauge and carry passengers, frequently at an exact scale of "standard-sized" rail (for example "1/4 scale"). They can often be found in parks. | ||||
| railway | monorail | A railway with only a single rail. A monorail can run above the rail like in Las Vegas and Disneyland or can suspend below the rail like the Wuppertal Schwebebahn (Germany). | ||||
| railway | narrow_gauge | Narrow-gauge passenger or freight train tracks. Narrow gauge railways can have mainline railway service like the Rhaetian Railway in Switzerland or can be a small light industrial railway. Use gauge=* to specify the actual width of rails in mm.
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This is the old tag for historic trains. Use railway:preserved=yes for historical railway instead.
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| railway | rail | Full sized passenger or freight train tracks in the standard gauge for the country or state. | ||||
| railway | subway | A city passenger rail service running mostly grade separated (see Wikipedia:rapid transit). Often a significant portion of the line or its system/network is underground. | ||||
| railway | tram | One or two carriage rail vehicle tracks, usually sharing motor road, sometimes called "street running" (Other languages). | ||||
Additional track features or attributes | ||||||
| bridge | yes | If the railway goes over a street, waterway or other railway on an elevated structure. | ||||
| cutting | yes | A section where the railway is significantly lower than ground level, but not underground. | ||||
| electrified | contact_line rail yes no |
contact_line: a power line over the train head rail: a third rail near the track supplying the train with power yes: electrified track, but no details available no: track with no power supply. |
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| embankment | yes | A section where the railway is raised significantly higher than ground level. | ||||
| embedded_rails | yes / <type of railway> | Specifies that a highway on which non-railway traffic is also allowed has railway tracks embedded in it but the rails are mapped as separate ways. | ||||
| frequency | <number> [Hz] | The frequency with which a line is electrified. Use 0 for DC. Also see the voltage tag. | ||||
| passenger_lines | <number> | Used to describe number of tracks of the railway line a certain track segment belongs to. | ||||
| railway:track_ref | <number> | Track number | ||||
| service | crossover | Relatively short lengths of track which switch traffic from one parallel line to another | ||||
| service | siding | Relatively short lengths of track, running parallel to (and connected to) a main route | ||||
| service | spur | Relatively short lengths of track, built to give one company or entity access to a main or branch line. | ||||
| service | yard | Tracks within railway company operated marshalling or maintenance yards. | ||||
| tunnel | yes | If the railway goes below ground. Most subways have this tag. | ||||
| tracks | <number> | Number of parallel tracks in close proximity when mapped as one single way representing all tracks. If not given means unknown and defaults to 1. In many parts of the world the tracks are being drawn out separately so that there is more detail, in which case this tag isn't used. | ||||
| usage | main branch industrial military tourism scientific test |
main line: heavy traffic branch line: connecting places with a mainline industrial: servicing large plants (iron, chemical etc.), surface mining, … military: servicing military area tourism: most mountain rails (rack-rails, funicular) and preserved railways scientific: rail transport at spaceports, large array telescopes, etc. test: track for testing new wheels, rails, tracks and rail technologies. |
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| voltage | <number> | The voltage with which a line is electrified. Also see the frequency tag. | ![]() | |||
Stations and stops | ||||||
| railway | halt | A small station without switches | ||||
| public_transport | stop_position | The position on the railway track where the train (its centre) stops at a platform. This is useful for routing on long platforms where also short trains stop and on long platforms where multiple trains stop behind each other. See also public_transport=stop_area.
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| public_transport | platform | This is parallel to the rail line for showing where the actual platforms are. It is also to know where you can change platform and enter the station, so use footpaths to connect them. This is really useful for routing too. Use only if the platform is served by public transport. | ||||
| railway | platform | This is parallel to the rail line for showing where the actual platforms are. It is also to know where you can change platform and enter the station, so use footpaths to connect them. This is really useful for routing too. Use in addition to public_transport=platform.
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| public_transport | station | Railway passenger-only station. | ||||
| railway | station | Railway passenger and/or cargo station. Use in addition to public_transport=station.
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| railway | stop | Marks the position where trains stop at a station. It should be added as a node on a railway=rail way. | ||||
| railway | subway_entrance | The entrance to a subway station, usually going from surface to underground. | ||||
| railway | tram_stop | A tram stop is a place where a passenger can embark / disembark a tram. | ||||
Infrastructure | ||||||
| landuse | railway | Ground used around railways and railwaystations. |
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| railway | buffer_stop | Stops the train at the end of a track. See buffer stop. | ||||
| railway | crossing | A point where pedestrians may cross. | ||||
| railway | derail | A device used to prevent fouling of a rail track by unauthorized movements of trains or unattended rolling stock. See Derail (railroad). | ||||
| railway | level_crossing | A point where rails and roads cross. | ||||
| railway | railway_crossing | Crossing rails with no interconnection. | ||||
| railway | roundhouse | A semicircular building with many stalls for servicing engines. | ||||
| railway | signal | Any kind of railway signal. | ||||
| railway | switch | Full connections between railways (aka 'points'). | ||||
| railway | tram_level_crossing | A point where trams and roads cross. | ||||
| railway | traverser | These are used for changing trains between railways. Also known as transfer table. | ||||
| railway | turntable | These are used for changing the direction that part of a train is pointing in. | ||||
| railway | ventilation_shaft | A structure that allows ventilation in underground tunnels | ||||
| railway | wash | A railroad carriage/car wash | ||||
| railway | water_crane | A structure to deliver water to steam locomotives | ||||
| railway | workshop | Repair shop' for (rail) rolling stock' is a place where maintenance or overhaul of these vehicles (rail vehicles, metro, tram, light rail, monorail) is carried out. It should be added as a area on a building=yes. | ||||
| railway | user defined | All commonly used values according to Taginfo | ||||
This table is a wiki template with a default description in English. Editable here.
Въздушни (aeroway)
This table is a wiki template with a default description in English. Editable here.
Надземни (aerialway)
This table is a wiki template with a default description in English. Editable here.
Power
These are used to map electrical power generation and distributions systems. See the page titled Power for an introduction on its usage.
| Ключ | Значение | Елемент | Коментар | Изобразяване | Снимка |
|---|---|---|---|---|---|
| power | cable | A way following the path of underground cables, such as the local 0.4 kV network between transformer stations, distribution boxes and cable connection points, or sea cables. Not to be confused with non-power supply cables such as cables for telecommunication. May be combined with voltage=*, circuits=* and location=*.
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| power | catenary_mast | A catenary mast supports system of overhead wires used to supply electricity to electrically powered vehicle equipped with a pantograph. | |||
| power | compensator | Several kind of power devices used to insure of power quality and network resilience. | |||
| power | connection | A freestanding electrical connection between two or more overhead wires | |||
| power | converter | An HVDC converter converts electric power from high voltage alternating current (AC) to high-voltage direct current (HVDC), or vice-versa. | |||
| power | generator | Място където се генерира електроенергия. Може да се комбинира със таговете generator:source=*, generator:method=* и generator:output=*.
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| power | heliostat | A mirror of a heliostat device. | |||
| power | insulator | A device to protect a power line from grounding on supports | |||
| power | line | Далекопроводи 110, 220, 400kv. Поддържани са на power=tower и са собственост на НЕК.
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| line | busbar | Specifies that a power=line is a busbar in a substation.
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| line | bay | Specifies a power=line is a bay which connects an incoming circuit to a busbar assembly.
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| power | minor_line | Кабел за напрежение 20-40kv. Поддържа се на power=pole и е собственост на едно от трите електроразпределителни дружества.
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| power | plant | A place/industrial facility where power is generated (electricity, heat, cold water, biogas...). Individual generating units within the facility should be tagged as power=generator.
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| power | pole | За единични стълбове носещи кабели с 20-40kv. Обикновено са собственост на едно от трите електроразпределителни дружества. | |||
| power | portal | Power supporting structure composed of vertical legs with cables between them attached to a horizontal crossarm | |||
| power | substation | Трансформатор. | ![]() |
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| power | switch | A tag for electricity switches which are devices which allow operators to power up & down lines and transformer in substations or outside. | |||
| power | switchgear | The switchgear comprises one or more busbar assemblies and a number of bays each connecting a circuit to the busbar assembly. | |||
| power | terminal | Point of connection between overhead power lines to buildings or walls | |||
| power | tower | За кули или пилони с кабели за много високо напрежение. Направени са от стомана и са по-високи от стълбовете за ниско напрежение(20kv).Обикнвено са собственост на НЕК. | ![]() |
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| power | transformer | A static device for transferring electric energy by inductive coupling between its windings. Large power transformers are typically located inside substations. | |||
| power | User Defined | All commonly used values according to Taginfo |
This table is a wiki template with a default description in English. Editable here.
This table is a wiki template with a default description in English. Editable here.
Изкуствени (man_made)
This table is a wiki template with a default description in English. Editable here.
За свободното време (leisure)
| Key | Value | Element | Comment | Rendering | Photo |
|---|---|---|---|---|---|
| leisure | adult_gaming_centre | A venue with gambling machines, usually with a minimum age requirement. | |||
| leisure | amusement_arcade | A venue with pay-to-play games. | |||
| leisure | beach_resort | A managed beach, including within the boundary any associated facilities. Entry may also require payment of a fee. | |||
| leisure | bandstand | A bandstand is an open structure where musical bands can perform concerts. | |||
| leisure | bird_hide | A place that is used to observe wildlife, especially birds. | |||
| leisure | common | Identify land over which the public has general rights of use for certain leisure activities. | |||
| leisure | dance | A dance venue or dance hall. | |||
| leisure | disc_golf_course | A place to play disc golf. | |||
| leisure | dog_park | A designated area, with or without a fenced boundary, where dog-owners are permitted to exercise their pets unrestrained. | |||
| leisure | escape_game | A physical adventure game in which players solve a series of puzzles using clues, hints and strategy to complete the objectives at hand. | |||
| leisure | firepit | A fire ring or fire pit, often at a campsite or picnic site. | |||
| leisure | fishing | A public or private place for fishing. | |||
| leisure | fitness_centre | Fitness centre, health club or gym with exercise machines, fitness classes or both, for exercise. | |||
| leisure | fitness_station | An outdoor facility where people can practise typical fitness exercises. | |||
| leisure | garden | A place where flowers and other plants are grown in a decorative and structured manner or for scientific purposes. | |||
| leisure | hackerspace | A place where people with common interests (science, technology, ...) meet. | |||
| leisure | horse_riding | A facility where people practise horse riding, usually in their spare time, e.g. a riding centre. For a riding arena use leisure=pitch + sport=equestrian.
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| leisure | ice_rink | A place where you can skate and play bandy or ice hockey. | |||
| leisure | marina | A facility for mooring leisure yachts and motor boats. | |||
| leisure | miniature_golf | A place or area where you can play miniature golf. | |||
| leisure | nature_reserve | A protected area of importance for wildlife, flora, fauna or features of geological or other special interest. | |||
| leisure | paddling_pool [en] | A paddling pool is a shallow pool, typically less than 30cm (1 ft.) deep, for children to play in. | |||
| leisure | park | A park, usually in an urban (municipal) setting, created for recreation and relaxation. | |||
| leisure | picnic_table | A table with benches for food and rest. | |||
| leisure | pitch | An area designed for practising a particular sport, normally designated with appropriate markings. | ![]() |
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| leisure | playground | A playground: an area designed for children to play. | |||
| leisure | slipway | A slipway: a ramp for launching a boat into water. | |||
| leisure | sports_centre | A sports centre is a distinct facility where sports take place within an enclosed area. | |||
| leisure | stadium | A major sports facility with substantial tiered seating. | |||
| leisure | summer_camp | A place for supervised camps for children or teenagers conducted during the summer months. | |||
| leisure | swimming_area | An area for swimming within a larger body of water (such as a river, lake or the sea) that is marked by a rope, buoys or similar. | |||
| leisure | swimming_pool | A swimming pool (water area only). | |||
| leisure | track | A track for running, cycling and other non-motorised racing such as horses, greyhounds. | |||
| leisure | water_park | An amusement park with features like water slides, recreational pools (e.g. wave pools) or lazy rivers. |
This table is a wiki template with a default description in English. Editable here.
Обществени услуги (amenity)
| Key | Value | Element | Comment | Carto rendering | Photo | |
|---|---|---|---|---|---|---|
Sustenance | ||||||
| amenity | bar | Bar is a purpose-built commercial establishment that sells alcoholic drinks to be consumed on the premises. They are characterised by a noisy and vibrant atmosphere, similar to a party and usually don't sell food. See also the description of the tags amenity=pub;bar;restaurant for a distinction between these.
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| amenity | biergarten | Biergarten or beer garden is an open-air area where alcoholic beverages along with food is prepared and served. See also the description of the tags amenity=pub;bar;restaurant. A biergarten can commonly be found attached to a beer hall, pub, bar, or restaurant. In this case, you can use biergarten=yes additional to amenity=pub;bar;restaurant.
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| amenity | cafe | Cafe is generally an informal place that offers casual meals and beverages; typically, the focus is on coffee or tea. Also known as a coffeehouse/shop, bistro or sidewalk cafe. The kind of food served may be mapped with the tags cuisine=* and diet:*=*. See also the tags amenity=restaurant;bar;fast_food.
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| amenity | fast_food | Fast food restaurant (see also amenity=restaurant). The kind of food served can be tagged with cuisine=* and diet:*=*.
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| amenity | food_court | An area with several different restaurant food counters and a shared eating area. Commonly found in malls, airports, etc. | ||||
| amenity | ice_cream | Ice cream shop or ice cream parlour. A place that sells ice cream and frozen yoghurt over the counter | ||||
| amenity | pub | A place selling beer and other alcoholic drinks; may also provide food or accommodation (UK). See description of amenity=bar and amenity=pub for distinction between bar and pub
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| amenity | restaurant | Restaurant (not fast food, see amenity=fast_food). The kind of food served can be tagged with cuisine=* and diet:*=*.
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Education | ||||||
| amenity | college | Campus or buildings of an institute of Further Education (aka continuing education) | ||||
| amenity | dancing_school | A dancing school or dance studio | ||||
| amenity | driving_school | Driving School which offers motor vehicle driving lessons | ||||
| amenity | first_aid_school | A place where people can go for first aid courses. | ||||
| amenity | kindergarten | For children too young for a regular school (also known as preschool, playschool or nursery school), in some countries including afternoon supervision of primary school children. | ||||
| amenity | language_school | Language School: an educational institution where one studies a foreign language. | ||||
| amenity | library | A public library (municipal, university, …) to borrow books from. | ||||
| amenity | surf_school | A surf school is an establishment that teaches surfing. | ||||
| amenity | toy_library | A place to borrow games and toys, or play with them on site. | ||||
| amenity | research_institute | An establishment endowed for doing research. | ||||
| amenity | training | Public place where you can get training. | ||||
| amenity | music_school | A music school, an educational institution specialized in the study, training, and research of music. | ||||
| amenity | school | School and grounds - primary, middle and secondary schools | ||||
| amenity | traffic_park | Juvenile traffic schools | ||||
| amenity | university | A university campus: an institute of higher education | ||||
Transportation | ||||||
| amenity | bicycle_parking | Parking for bicycles | ||||
| amenity | bicycle_repair_station | General tools for self-service bicycle repairs, usually on the roadside; no service... | ||||
| amenity | bicycle_rental | Rent a bicycle | ||||
| amenity | bicycle_wash | Clean a bicycle | ||||
| amenity | boat_rental | Rent a Boat | ||||
| amenity | boat_storage | A place to store boats out of the water. | ||||
| amenity | boat_sharing | Share a Boat | ||||
| amenity | bus_station | May also be tagged as public_transport=station.
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| amenity | car_rental | Rent a car | ||||
| amenity | car_sharing | Share a car | ||||
| amenity | car_wash | Wash a car | ||||
| amenity | compressed_air | A device to inflate tires/tyres (e.g. motorcar, bicycle) | ||||
| amenity | vehicle_inspection | Government vehicle inspection | ||||
| amenity | charging_station | Charging facility for electric vehicles | ||||
| amenity | driver_training | A place for driving training on a closed course | ||||
| amenity | ferry_terminal | Ferry terminal/stop. A place where people/cars/etc. can board and leave a ferry. | ||||
| amenity | fuel | Petrol station; gas station; marine fuel; … Streets to petrol stations are often tagged highway=service.
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| amenity | grit_bin | A container that holds grit or a mixture of salt and grit. | ||||
| amenity | motorcycle_parking | Parking for motorcycles | ||||
| amenity | parking | Parking area for vehicles. Streets on car parking are often tagged highway=service and service=parking_aisle.
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| amenity | parking_entrance | An entrance or exit to an underground or multi-storey parking facility. Group multiple parking entrances together with a relation using the tags type=site and site=parking
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| amenity | parking_space | A single parking space within a car park. Parking spaces should be mapped within an amenity=parking area. Group multiple parking spaces together with a relation using the tags type=site and site=parking
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| amenity | taxi | A place where taxis wait for passengers. | ||||
| amenity | weighbridge | A large weight scale to weigh vehicles and goods | ||||
Financial | ||||||
| amenity | atm | Automated teller machine (ATM) or cashpoint: a device that provides the clients of a financial institution with access to financial transactions. | ||||
| amenity | payment_terminal | Self-service payment kiosk/terminal | ||||
| amenity | bank | Bank or credit union: a financial establishment where customers can deposit and withdraw money, take loans, make investments and transfer funds. | ||||
| amenity | bureau_de_change | Bureau de change, money changer, currency exchange, Wechsel, cambio – a place to change foreign bank notes and travellers cheques. | ||||
| amenity | money_transfer | A place that offers money transfers, especially cash to cash | ||||
| amenity | payment_centre | A non-bank place, where people can pay bills of public and private services and taxes. | ||||
Healthcare | ||||||
| amenity | baby_hatch | A place where a baby can be, out of necessity, anonymously left to be safely cared for and perhaps adopted. | ||||
| amenity | clinic | A medium-sized medical facility or health centre. | ||||
| amenity | dentist | A dentist practice / surgery. | ||||
| amenity | doctors | A doctor's practice / surgery. | ||||
| amenity | hospital | A hospital providing in-patient medical treatment. Often used in conjunction with emergency=* to note whether the medical centre has emergency facilities (A&E (brit.) or ER (am.))
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| amenity | nursing_home | Discouraged tag for a home for disabled or elderly persons who need permanent care. Use amenity=social_facility + social_facility=nursing_home now.
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| amenity | pharmacy | Pharmacy: a shop where a pharmacist sells medicationsdispensing=yes/no - availability of prescription-only medications
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| amenity | social_facility | A facility that provides social services: group & nursing homes, workshops for the disabled, homeless shelters, etc. | ||||
| amenity | veterinary | A place where a veterinary surgeon, also known as a veterinarian or vet, practices. | ||||
Entertainment, Arts & Culture | ||||||
| amenity | arts_centre | A venue where a variety of arts are performed or conducted | ||||
| amenity | brothel | An establishment specifically dedicated to prostitution | ||||
| amenity | casino | A gambling venue with at least one table game(e.g. roulette, blackjack) that takes bets on sporting and other events at agreed upon odds. | ||||
| amenity | cinema | A place where films are shown (US: movie theater) | ||||
| amenity | community_centre | A place mostly used for local events, festivities and group activities; including special interest and special age groups. . | ||||
| amenity | conference_centre | A large building that is used to hold a convention | ||||
| amenity | events_venue | A building specifically used for organising events | ||||
| amenity | exhibition_centre | An exhibition centre | ||||
| amenity | fountain | A fountain for cultural / decorational / recreational purposes. | ||||
| amenity | gambling | A place for gambling, not being a shop=bookmaker, shop=lottery, amenity=casino, or leisure=adult_gaming_centre.
Games that are covered by this definition include bingo and pachinko. |
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| amenity | love_hotel | A love hotel is a type of short-stay hotel operated primarily for the purpose of allowing guests privacy for sexual activities. | ||||
| amenity | music_venue | An indoor place to hear contemporary live music. | ||||
| amenity | nightclub | A place to drink and dance (nightclub). The German word is "Disco" or "Discothek". Please don't confuse this with the German "Nachtclub" which is most likely amenity=stripclub. | ||||
| amenity | planetarium | A planetarium. | ||||
| amenity | public_bookcase | A street furniture containing books. Take one or leave one. | ||||
| amenity | social_centre | A place for free and not-for-profit activities. | ||||
| amenity | stage | A raised platform for performers. | ||||
| amenity | stripclub | A place that offers striptease or lapdancing (for sexual services use amenity=brothel). | ||||
| amenity | studio | TV radio or recording studio | ||||
| amenity | swingerclub | A club where people meet to have a party and group sex. | ||||
| amenity | theatre | A theatre or opera house where live performances occur, such as plays, musicals and formal concerts. Use amenity=cinema for movie theaters.
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Public Service | ||||||
| amenity | courthouse | A building home to a court of law, where justice is dispensed | ||||
| amenity | fire_station | A station of a fire brigade | ||||
| amenity | police | A police station where police officers patrol from and that is a first point of contact for civilians | ||||
| amenity | post_box | A box for the reception of mail. Alternative mail-carriers can be tagged via operator=*
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| amenity | post_depot | Post depot or delivery office, where letters and parcels are collected and sorted prior to delivery. | ||||
| amenity | post_office | Post office building with postal services | ||||
| amenity | prison | A prison or jail where people are incarcerated before trial or after conviction | ||||
| amenity | ranger_station | National Park visitor headquarters: official park visitor facility with police, visitor information, permit services, etc | ||||
| amenity | townhall | Building where the administration of a village, town or city may be located, or just a community meeting place | ||||
Facilities | ||||||
| amenity | bbq | BBQ or Barbecue is a permanently built grill for cooking food, which is most typically used outdoors by the public. For example these may be found in city parks or at beaches. Use the tag fuel=* to specify the source of heating, such as fuel=wood;electric;charcoal. For mapping nearby table and chairs, see also the tag tourism=picnic_site. For mapping campfires and firepits, instead use the tag leisure=firepit.
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| amenity | bench | A bench to sit down and relax a bit | ||||
| amenity | check_in | Place where passengers can get their boarding passes before travel (typically found in airports). | ||||
| amenity | dog_toilet | Area designated for dogs to urinate and excrete. | ||||
| amenity | dressing_room | Area designated for changing clothes. | ||||
| amenity | drinking_water | Drinking water is a place where humans can obtain potable water for consumption. Typically, the water is used for only drinking. Also known as a drinking fountain or bubbler. | ||||
| amenity | give_box | A small facility where people drop off and pick up various types of items in the sense of free sharing and reuse. | ||||
| amenity | lounge | A comfortable waiting area for customers, usually found in airports and other transportation hubs. Typically has extra amenities or sustenance. | ||||
| amenity | mailroom | A mailroom for receiving packages or letters. | ||||
| amenity | parcel_locker | Machine for picking up and sending parcels | ||||
| amenity | shelter | A small shelter against bad weather conditions. To additionally describe the kind of shelter use shelter_type=*.
|
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| amenity | shower | Public shower. | ||||
| amenity | telephone | Public telephone | ||||
| amenity | toilets | Public toilets (might require a fee) | ||||
| amenity | water_point | Place where you can get large amounts of drinking water | ||||
| amenity | watering_place | Place where water is contained and animals can drink | ||||
Waste Management | ||||||
| amenity | sanitary_dump_station | A place for depositing human waste from a toilet holding tank. | ||||
| amenity | recycling | Recycling facilities (bottle banks, etc.). Combine with recycling_type=container for containers or recycling_type=centre for recycling centres.
|
||||
| amenity | waste_basket | A single small container for depositing garbage that is easily accessible for pedestrians. | ||||
| amenity | waste_disposal | A medium or large disposal bin, typically for bagged up household or industrial waste. | ||||
| amenity | waste_transfer_station | A waste transfer station is a location that accepts, consolidates and transfers waste in bulk. | ||||
Others | ||||||
| amenity | animal_boarding | A facility where you, paying a fee, can bring your animal for a limited period of time (e.g. for holidays) |
| |||
| amenity | animal_breeding | A facility where animals are bred, usually to sell them |
| |||
| amenity | animal_shelter | A shelter that recovers animals in trouble | ||||
| amenity | animal_training | A facility used for non-competitive animal training | ||||
| amenity | baking_oven | An oven used for baking bread and similar, for example inside a building=bakehouse.
|
||||
| amenity | clock | A public visible clock | ||||
| amenity | crematorium | A place where dead human bodies are burnt | ||||
| amenity | dive_centre | A dive center is the base location where sports divers usually start scuba diving or make dive guided trips at new locations. | ||||
| amenity | funeral_hall | A place for holding a funeral ceremony, other than a place of worship. | ||||
| amenity | grave_yard | A (smaller) place of burial, often you'll find a church nearby. Large places should be landuse=cemetery instead.
|
||||
| amenity | hunting_stand | A hunting stand: an open or enclosed platform used by hunters to place themselves at an elevated height above the terrain | ||||
| amenity | internet_cafe | A place whose principal role is providing internet services to the public. | ||||
| amenity | kitchen | A public kitchen in a facility to use by everyone or customers | ||||
| amenity | kneipp_water_cure | Outdoor foot bath facility. Usually this is a pool with cold water and handrail. Popular in German speaking countries. | ||||
| amenity | lounger | An object for people to lie down. | ||||
| amenity | marketplace | A marketplace where goods and services are traded daily or weekly. | ||||
| amenity | monastery | Monastery is the location of a monastery or a building in which monks and nuns live. | ||||
| amenity | mortuary | A morgue or funeral home, used for the storage of human corpses. | ||||
| amenity | photo_booth | A stand to create instant photos. | ||||
| amenity | place_of_mourning | A room or building where families and friends can come, before the funeral, and view the body of the person who has died. | ||||
| amenity | place_of_worship | A church, mosque, or temple, etc. Note that you also need religion=*, usually denomination=* and preferably name=* as well as amenity=place_of_worship. See the article for details.
|
||||
| amenity | public_bath | A location where the public may bathe in common, etc. japanese onsen, turkish bath, hot spring | ||||
A generic public building. Don't use! See office=government.
|
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| amenity | refugee_site | A human settlement sheltering refugees or internally displaced persons | ||||
| amenity | vending_machine | A machine selling goods – food, tickets, newspapers, etc. Add type of goods using vending=*
|
||||
| amenity | hydrant | Similar to a fire_hydrant=*, but for gardening and other municipal purposes other than fire extinction
|
||||
| amenity | user defined | All commonly used values according to Taginfo | ||||
This table is a wiki template with a default description in English. Editable here.
Търговски обекти (shop)
| Key | Value | Comment | Rendering on default layer (osm-carto) | Photo | ||
|---|---|---|---|---|---|---|
Food, beverages | ||||||
| shop | alcohol | Shop selling alcohol to take away | ||||
| shop | bakery | Shop focused on selling bread | ||||
| shop | beverages | Shop focused on selling alcoholic and non-alcoholic beverages. See also shop=alcohol.
|
||||
| shop | brewing_supplies | Shop focused on selling supplies for home brewing of beer, wine and spirits (where permitted). | ||||
| shop | butcher | Shop focused on selling meat | ||||
| shop | cheese | Shop focused on selling cheese. | ||||
| shop | chocolate | Shop focused on selling chocolate. | ||||
| shop | coffee | Shop focused on selling coffee. | ||||
| shop | confectionery | Shop focused on selling sweets or candy | ||||
| shop | convenience | A small local shop carrying a small subset of the items you would find in a supermarket | ||||
| shop | dairy | Shop focused on selling dairy products. | ||||
| shop | deli | Shop focused on selling delicatessen (fine foods, gourmet foods), possibly also fine wine. Not to be confused with the US delis. | ||||
| shop | farm | Shop or roadside stand focused on selling freshly harvested farm produce | ||||
| shop | food | Shop focused on selling food, more specific value should be used if possible.
|
||||
| shop | frozen_food | Shop focused on selling frozen food. | ||||
| shop | greengrocer | Shop focused on selling vegetables and fruits. | ||||
| shop | health_food | A health food shop; selling wholefoods, vitamins, nutrition supplements and meat and dairy alternatives. | ||||
| shop | ice_cream | Shop selling ice cream. See also Lua error in mw.title.lua at line 242: too many expensive function calls..
|
||||
| shop | nuts | Shop selling dried nuts/fruits, edible seeds, etc. Not to be confused with Lua error in mw.title.lua at line 242: too many expensive function calls..
|
||||
| shop | pasta | Shop focused on selling (fresh) pasta, ravioli, etc. | ||||
| shop | pastry | Shop focused on selling baked sweets like cakes, biscuits, strudel and pies. | ||||
| shop | seafood | Shop focused on selling fish/seafood. | ||||
| shop | spices | Shop focused on selling spices. | ||||
| shop | tea | Shop focused on selling tea. | ||||
| shop | tortilla | Shop focused on selling tortillas. | ||||
| shop | water | Shop focused on selling drinking water. | ||||
| shop | wine | Shop selling wine. | ||||
General store, department store, mall | ||||||
| shop | department_store | A single large store – often multiple storeys high – selling a large variety of goods (see also Lua error in mw.title.lua at line 242: too many expensive function calls.)
|
||||
| shop | general | A store that carries a general line of merchandise. (see also Lua error in mw.title.lua at line 242: too many expensive function calls. if it sells food).
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | kiosk ]] | A small shop on the pavement that sells magazines, tobacco, newspapers, sweets and stamps. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | mall ]] | A shopping mall – multiple stores under one roof (also known as a shopping centre) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | supermarket ]] | Supermarket – a large store with groceries and other items | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | wholesale ]] | Wholesale/warehouse club or cash and carry – a store that sells items in bulk to retailers. The branch of industry can be defined with Lua error in mw.title.lua at line 242: too many expensive function calls..
|
||||
Clothing, shoes, accessories | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | baby_goods ]] | Shop focused on selling objects for babies (clothes, prams, cots, toys). | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bag ]] | Shop focused on selling bags. | ||||
A small shopping outlet, especially one that specializes in elite and fashionable items. This is deprecated, please use Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | clothes ]] | Shop focused on selling clothes and/or underwear | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fabric ]] | Shop focused on selling fabric and other materials for the purpose of making clothes and other products, eg dress making. | ||||
Shop focused on selling fashion. This is deprecated, please use Lua error in mw.title.lua at line 242: too many expensive function calls..
|
||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fashion_accessories ]] | Shop focused on selling fashion accessories. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | jewelry ]] | Jewellers shops. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | leather ]] | Shop focused on selling products made out of leather. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | sewing ]] | A shop that sells sewing supplies (fabric, thread, yarn, knitting needles, sewing machines, etc.) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | shoes ]] | Shop focused on selling shoes. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | shoe_repair ]] | Shop focused on repairing shoes. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tailor ]] | A place where clothing is made, repaired, or altered professionally, especially suits and men's clothing | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | watches ]] | Shop focused on selling watches. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | wool ]] | Shop selling wool for making of clothes or other products. | ||||
Discount store, charity | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | charity ]] | A charity shop is a shop operated by a charity, for the purposes of fundraising. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | second_hand ]] | A shop buying and selling used clothes and other things. See also Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | variety_store ]] | A variety store retailer is a retail store that sells inexpensive items, sometimes with a single price point for all items in the store. | ||||
Health and beauty | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | beauty ]] | A non-hairdresser beauty shop, spa, nail salon, etc.. See also Lua error in mw.title.lua at line 242: too many expensive function calls..
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | chemist ]] | Shop focused on selling articles of personal hygiene, cosmetics, and household cleaning products (for a shop that potentially dispenses prescription drugs, cf. pharmacy. U.S. drug store, see Lua error in mw.title.lua at line 242: too many expensive function calls.)
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | cosmetics ]] | Shop focused on selling cosmetics | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | erotic ]] | Shop focused on selling erotic toys, -clothes or other erotic stuff. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hairdresser ]] | Here you can get your hair cut, coloured, … See also Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hairdresser_supply ]] | A shop, where you can buy hairdressing supplies. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hearing_aids ]] | Shop focused on selling hearing aids devices | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | herbalist ]] | Shop focused on selling herbs, often for medical purposes. (See also: Lua error in mw.title.lua at line 242: too many expensive function calls. and Lua error in mw.title.lua at line 242: too many expensive function calls.).
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | massage ]] | A massage shop | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | medical_supply ]] | Shop focused on selling medical supplies. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | nutrition_supplements ]] | Shops that sells one or more nutritional supplements (of vitamins, minerals and/or herbs) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | optician ]] | Shop focused on selling eyeglasses, contact lenses (may also check your eyes). | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | perfumery ]] | Shop focused on selling perfumery | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | piercing ]] | A piercing studio. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tattoo ]] | A tattoo parlour. | ||||
Do-it-yourself, household, building materials, gardening | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | agrarian ]] | Shop focused on selling agrarian products, like seeds, agricultural machinery, animal feed, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | appliance ]] | Shop focused on selling large electrical items (aka white goods) washing machines, fridges, cookers, ovens, fans, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bathroom_furnishing ]] | Shop focused on selling bathroom furniture and accessories | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | country_store ]] | Shop focused on selling rural supplies – a range of goods specifically aimed at country dwellers | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | doityourself ]] | Shop focused on selling tools and supplies to do-it-yourself householders, gardening, … | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | electrical ]] | Shop focused on selling electrical supplies and devices | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | energy ]] | Shop focused on selling energy | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fireplace ]] | Shop focused on selling electric fireplaces, stoves or masonry heaters and required fuels | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | florist ]] | Shop focused on selling bouquets of flowers (see Lua error in mw.title.lua at line 242: too many expensive function calls. for potted flowers).
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | garden_centre ]] | Shop focused on selling potted flowers, maybe even trees (see also Lua error in mw.title.lua at line 242: too many expensive function calls. for flower bouquets).
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | garden_furniture ]] | Shop focused on selling garden furniture (sheds, outdoor tables, gates, fences, ...). See Lua error in mw.title.lua at line 242: too many expensive function calls. if also plants are sold.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | gas ]] | Shop focused on selling gas such as cooking gas or technical gas such as argon, oxygen, acetylene, nitrogen, carbon dioxide, etc. in pressurized containers | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | glaziery ]] | Shop focused on selling and installing glazing for windows and doors. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | groundskeeping ]] | Shop focused on selling outdoor groundskeeping equipment (lawnmowers, chainsaws, small tractors, ... | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hardware ]] | Shop focused on selling building supplies including screws, bolts & paints, … See also Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | houseware ]] | Shop focused on selling crockery, cutlery, kitchenware, small household appliances. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | locksmith ]] | Shop focused on selling keys, see also Lua error in mw.title.lua at line 242: too many expensive function calls. and Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | paint ]] | Shop focused on selling paints. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pottery ]] | Shop focused on selling earthenware, stoneware and porcelain and other ceramic ware. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | security ]] | Shop focused on selling security items like burglar alarms, vaults, locking systems, video surveillance cameras, firefighting equipment, alarm systems, warning systems, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tool_hire ]] | Shop hiring out tools | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | trade ]] | A place of business that sells to a particular trade or trades, but normally also retails to normal consumers. See also Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
Furniture and interior | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | antiques ]] | Shop focused on selling antiques. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bed ]] | Shop focused on selling beds, mattresses and other bedding products. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | candles ]] | Shop focused on selling candles and candle accessories (holders, etc) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | carpet ]] | Shop focused on selling carpets | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | curtain ]] | Shop focused on selling curtains or drapes (see also Lua error in mw.title.lua at line 242: too many expensive function calls.)
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | doors ]] | Shop focused on selling doors | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | flooring ]] | Shop focused on selling floorings | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | furniture ]] | Shop focused on selling furniture, might range from small decorational items to a whole flat interior | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | household_linen ]] | Shop focused on selling household linen. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | interior_decoration ]] | Shop focused on selling interior decorations. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | kitchen ]] | A shop where you can plan and buy your kitchen. (Sometimes called "kitchen studio" and the like, but plain kitchen is the most frequently used tag so far.) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | lighting ]] | A shop selling lighting fixtures and lamps. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tiles ]] | Shop focused on selling tiles. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | window_blind ]] | Shop focused on selling window blinds. | ||||
Electronics | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | computer ]] | Shop focused on selling computers, peripherals, software, … | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | electronics ]] | Shop focused on selling consumer electronics (TV, radio, …). Larger ones may also sell computers, fridges, … | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hifi ]] | Shop focused on selling High Fidelity or High End environment to listen music or watch films at home | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | mobile_phone ]] | Shop focused on selling mobile phones and accessories | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | printer_ink ]] | A shop that sells or refills printer ink cartridges. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | radiotechnics ]] | Shop focused on selling electronic components, electrical products, radio measuring devices, supplies for radio and electronics. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | telecommunication ]] | Shop selling internet, television or similar services, and related hardware. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | vacuum_cleaner ]] | Shop focused on selling vacuum cleaners and associated products. | ||||
Outdoors and sport, vehicles | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | atv ]] | Shop focused on selling |
||||
| shop | aviation | Shop focused on selling aviation equipment and tools | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bicycle ]] | Shop focused on selling bicycles, bicycle equipment and may rent or repair them | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | boat ]] | Shop focused on selling boats, boat equipment and may rent or repair them | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | car ]] | Car store – a place primarily to buy cars or to additionally get your car repaired | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | car_parts ]] | Shop focused on selling auto parts, auto accessories, motor oil, car chemicals, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | car_repair ]] | Shop focused on repairing cars. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | caravan ]] | A shop for caravans, motorhomes & similar recreational vehicles. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fishing ]] | Shop focused on selling fishing equipment. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fuel ]] | Shop selling fuels (motor fuel, wood, coal, gas) that can't be considered a Lua error in mw.title.lua at line 242: too many expensive function calls. (fuel station). Use fuel:*=yes/no to indicate which fuels are available.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | golf ]] | Shop focused on selling golf equipment. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | hunting ]] | Shop focused on selling gun and hunting equipment. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | military_surplus ]] | Shop selling used military equipment | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | motorcycle ]] | Shop focused on selling motorcycles and/or related accessories, clothes, parts, and rental services. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | motorcycle_repair ]] | Shop focused on motorcycle repair. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | outdoor ]] | Shop focused on selling camping, walking, climbing, and other outdoor sports equipment (GPSes, etc.) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | scooter ]] | Shop focused on selling scooters (small 2 wheeled, low platformed motorcycles). | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | scuba_diving ]] | Shop focused on selling scuba diving equipment. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | ski ]] | Shop focused on selling skis, ski equipment and may rent or repair them | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | snowmobile ]] | Shop focused on selling snowmobiles, snowmobile equipment and may rent or repair them | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | sports ]] | Shop focused on selling sporting goods. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | surf ]] | Shop selling surfboards, sailboards, wakeboards, and other types of surf style boards. and/or related accessories, clothes, parts, repair and rental services. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | swimming_pool ]] | A store that sells swimming pool equipment and supplies. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | trailer ]] | Shop focused on selling trailers and parts and/or repairing / renting them | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | truck ]] | Shop focused on selling trucks and other commercial vehicles | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tyres ]] | Shop focused on selling tyres. | ||||
Art, music, hobbies | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | art ]] | Shop which sells works of art. May be paintings, sculpture, or other types of art | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | camera ]] | A shop mainly selling cameras and lenses | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | collector ]] | A shop for different collector's items like stamps, coins, action figures, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | craft ]] | An arts and crafts supply store. Commonly sold items are paper, canvas, paint, pencils, crafting wood, crafting tools, etc. – look at Lua error in mw.title.lua at line 242: too many expensive function calls.
|
||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | frame ]] | Shop focused on selling frames. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | games ]] | Shop focused on selling board games, card games and/or role-playing games. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | model ]] | Shop specialising in the sale of scale models. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | music ]] | Shop focused on selling recorded music (vinyl/CDs/...) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | musical_instrument ]] | Shop focused on selling musical instruments, lyrics, scores. If focused on a specific instrument, specify with musical_instrument=* | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | photo ]] | Shop focused on selling products or services related with photography. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | trophy ]] | Store selling trophies, awards, plaques etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | video ]] | Shop focused on selling or renting out videos/DVDs. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | video_games ]] | Shop focused on selling video games. | ||||
Stationery, gifts, books, newspapers | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | anime ]] | Shop focused on selling anime stuff. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | books ]] | Shop focused on selling books (for a library that lends books, see Lua error in mw.title.lua at line 242: too many expensive function calls.)
|
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| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | gift ]] | Shop focused on selling gifts, greeting cards, or tourist gifts (souvenirs) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | lottery ]] | A shop of which the main or only purpose is the sale of lottery tickets. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | newsagent ]] | Shop focused on selling newspapers, cigarettes, other goods | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | stationery ]] | Shop focused on selling office supplies | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | ticket ]] | Shop focused on selling tickets for concerts, events, public transport, … | ||||
Others | ||||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bookmaker ]] | A shop that takes bets on sporting and other events at agreed upon odds. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | cannabis ]] | a shop primarily and legally selling non-medical cannabis products | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | copyshop ]] | Shop focused on selling photocopying and printing services. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | dry_cleaning ]] | Shop or kiosk offering a clothes dry cleaning service. The actual cleaning may be done elsewhere. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | e-cigarette ]] | Shop focused on selling electronic cigarettes. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | funeral_directors ]] | Providing services related to funeral arrangements, may also be known as a "funeral parlour" or "undertakers". | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | laundry ]] | A shop to get your normal clothes washed. Might be self service coin operated, with service staff for drop off, … | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | money_lender ]] | A money lender offers small personal loans at high rates of interest. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | outpost ]] | Shop primarily used to pick-up items ordered online. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | party ]] | A shop for party and festival supplies, like costumes, etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pawnbroker ]] | A pawnbroker (or pawnshop) is an individual or business that offers secured loans to people. See also Lua error in mw.title.lua at line 242: too many expensive function calls.
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| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pest_control ]] | Shop selling pest control goods to exterminate rats, insects etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pet ]] | A shop for pets, animals and toys or food for them. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pet_grooming ]] | A shop offering grooming services for pets (most frequently dogs) | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pyrotechnics ]] | Store of pyrotechnics: fireworks, firecrackers, sparklers etc. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | religion ]] | Shop focused on selling religious articles, church shop. See also religion=*
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| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | rental ]] | Shop that rents different kinds of vehicles or (sport) equipment | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | storage_rental ]] | self storage | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tobacco ]] | Shop focused on selling tobacco, cigarettes and their related accessories. Often called a "smoke shop". | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | toys ]] | Shop focused on selling toys. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | travel_agency ]] | Shop focused on selling tickets for travelling. Also known as a tour operator. | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | vacant ]] | An unused vacant shop. Can be used for an empty or abandoned retail space that seems to be available for lease or purchase where a retail store (or similar businesses) may be opened. No store is being operated in a vacant shop, and neither goods nor services are being offered. This tag can be used after a store was closed or for a newly built shop before any busisness was operated in the shop. | ||||
| shop | vending_machine | Shop with multiple vending machines in a room, usually without employees | ||||
| shop | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | weapons ]] | Shop focused on selling weapons like knives, guns etc. | ||||
| shop | A shop of unspecified type – it is always better to use another value that gives info about shop type, if possible. Used also as indicator that feature such as fuel station has a shop. | |||||
| shop | user defined | Category:Tag descriptions for key "shop" listing also values not presented here, only widely used shop tags are added to this page. All commonly used values according to Taginfo | ||||
This table is a wiki template with a default description in English. Editable here.
Туристически (tourism)
This table is a wiki template with a default description in English. Editable here.
Исторически (historic)
| Key | Value | Element | Comment | Rendering | Photo |
|---|---|---|---|---|---|
| [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | historic ]] | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | aircraft ]] | A decommissioned aircraft which generally remains in one place | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | aqueduct ]] | A historic structure to convey water | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | archaeological_site ]] | A place in which evidence of past activity is preserved | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | battlefield ]] | The site of a battle or military skirmish in the past. This could be on land or at sea. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | bomb_crater ]] | A bomb crater. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | building ]] | If it's not clear what type a historic building has, it can be tagged as a generic building. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | cannon ]] | A historic/retired cannon. Usually found at on forts or battlefields. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | castle ]] | Castles are (often fortified) buildings from medieval and modern times. Other languages | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | castle_wall ]] | A |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | charcoal_pile ]] | Historic site of a charcoal pile. Often still in good condition in hilly forest areas. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | church ]] | A building with historical value for Christian religious activities, particularly for worship services. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | city_gate ]] | A |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | citywalls ]] | A |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | farm ]] | A historical farm, kept in its original state. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | fort ]] | A military fort – distinct from a castle as it is generally more modern | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | gallows ]] | A structure designed for capital punishment by hanging. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | highwater_mark ]] | A marker for indicating past flood. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | locomotive ]] | A decommissioned locomotive which generally remains in one place. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | manor ]] | Historic |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | memorial ]] | Much like a monument, but smaller. Might range from a WWII memorial to a simple plate on a wall. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | mine ]] | Abandoned underground mine workings for minerals such as coal or lead. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | minecart ]] | A cart used to transport coal or ore from a mine. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | mine_shaft ]] | Vertical shafts of a historic mine | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | milestone ]] | A historic marker that shows the distance to important destinations. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | monastery ]] | An historic monastery. See Also Lua error in mw.title.lua at line 242: too many expensive function calls..
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | monument ]] | A memorial object, which is especially large (one can go inside, walk on or through it) or high enough (see the examples), built to remember, show respect to a person or group of people or to commemorate an event. Other languages | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | optical_telegraph ]] | Historic optical telegraph | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | pillory ]] | A construction designed to immobilitate and humiliate a person who was convicted in lower courts. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | railway_car ]] | A decommissioned railway car which generally remains in one place. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | railway_station ]] | Denotes either a historic railway station building or the reminders of former railway. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | ruins ]] | Remains of structures that were once complete, but have fallen into partial or complete disrepair. If the type of original structure is known or apparent it can be described using Lua error in mw.title.lua at line 242: too many expensive function calls., e.g. Lua error in mw.title.lua at line 242: too many expensive function calls..Alternative tagging is |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | rune_stone ]] | A |
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | ship ]] | A decommissioned ship or submarine | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | stone ]] | A stone shaped or placed by man with historical value. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tank ]] | A decommissioned tank which generally remains in one place. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tomb ]] | Historic tomb | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | tower ]] | Historic tower | |||
| historic | Lua error in mw.title.lua at line 242: too many expensive function calls. + Lua error in mw.title.lua at line 242: too many expensive function calls. instead.
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| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | vehicle ]] | A decommissioned land-based vehicle which generally remains in one place | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | wayside_cross ]] | A historical (usually christian) cross. Frequently found along the way in Southern Germany, Austria and probably elsewhere. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | wayside_shrine ]] | A historical shrine often showing a religious depiction. Frequently found along the way in Southern Germany, Austria and probably elsewhere. | |||
| historic | [[ Too many Data Items entities accessed. Number of entities loaded: 250/250. | wreck ]] | Nautical craft that has unintentionally been sunk or destroyed. | |||
| historic | [[ Lua error: Internal error: The interpreter exited with status 1. | yes ]] | Used to add the historic significance of the objects described by other tags. | |||
| historic | user defined | All commonly used values according to Taginfo |
This table is a wiki template with a default description in English. Editable here.
Landuse (landuse)
| Key | Value | Element | Description | Rendering | Photo | |
|---|---|---|---|---|---|---|
Common landuse key values - developed land | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | landuse ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | commercial ]] | Predominantly commercial businesses and their offices. Commercial businesses which sell goods should be categorised as Lua error: Internal error: The interpreter exited with status 1.. Commercial businesses can sell services on site and may include private Doctor's Surgeries, and those non-government services for mental and physical health, such as a Counselor's or Physiotherapist's practice or Veterinary. Commercial businesses can also include office buildings and business parks which have limited interface with the public and sell their services either on site, or externally. Commercial businesses have low amounts of public foot traffic.
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | construction ]] | A site which is under active development and construction of a building or structure, including any purposeful alteration to the land or vegetation upon it. Abandoned construction projects and sites should not use this tag. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | education ]] | An area predominately used for educational purposes/facilities. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | fairground ]] | A site where a fair takes place | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | industrial ]] | Predominantly industrial landuses such as workshops, factories, or warehouses. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | residential ]] | Land where people reside; predominantly residential detached (single houses, grouped dwellings), or attached (apartments, flats, units) dwellings. For "Mixed-Use" areas where more than half of the land is residential, tag as residential.
Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Land use and areas of natural land § Open questions
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | retail ]] | Predominantly retail businesses such as shops. Retail businesses sell physical goods such as food (prepared or grocery), clothing, medicine, stationary, appliances, tools, or other similar physical items. Retail businesses have high amounts of public foot traffic. Retail businesses do not exclusively provide or sell their services. For businesses which sell services see Lua error: Internal error: The interpreter exited with status 1..
Generally a member of the public could freely walk into and access a retail business. Retail is a subset of commercial, but should be used and treated as mutually exclusive in OpenStreetMap. |
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | institutional ]] | Land used for institutional purposes, see Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1. and their associated infrastructure (car parks, service roads, yards and so-on) inside the area. |
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| Key | Value | Element | Description | Rendering | Photo | |
Common landuse key values - rural and agricultural land | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | landuse ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | aquaculture ]] | Warning: currently, there is no convention on the exact meaning of this tag. Therefore, it makes sense to treat it like "boundary of aquaculture" (without implication of water body), which means, water body should be tagged by its own, using |
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | allotments ]] | A piece of land given over to local residents for growing vegetables and flowers. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | farmland ]] | An area of farmland used for tillage (cereals, vegetables, oil plants, flowers). | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | farmyard ]] | An area of land with farm buildings like farmhouse, dwellings, farmsteads, sheds, stables, barns, equipment sheds, feed bunkers, etc. plus the open space in between them and the shrubbery/trees around them. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | animal_keeping ]] | An area of land that is used to keep animals, particularly horses and livestock. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | flowerbed ]] | An area designated for flowers | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | forest ]] | Managed forest or woodland plantation (Other languages). Some use this to map an area of trees rather than the use of the land. See Forest. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | logging ]] | An area where some or all trees have been cut down | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | greenhouse_horticulture ]] | Area used for growing plants in greenhouses | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | meadow ]] | A meadow or pasture: land primarily vegetated by grass and non-woody plants, mainly used for hay or grazing | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | orchard ]] | intentional planting of trees or shrubs maintained for food production | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | plant_nursery ]] | intentional planting of plants maintaining for the production of new plants | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | vineyard ]] | A piece of land where grapes are grown. | ||||
| Key | Value | Element | Description | Rendering | Photo | |
Common landuse key values - traffic and transportation | ||||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | depot ]] | An area used as a depot for e.g. vehicles (trains, buses or trams). Consider using rather standard landuse tags like Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1., with subtag like Lua error: Internal error: The interpreter exited with status 1..
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | garages ]] | One level buildings with boxes commonly for cars, usually made of brick and metal. Usually this area belong to garage cooperative with own name, chairman, budget, rules, security, etc. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | highway ]] | Area of land used for a highway, including all auxiliary areas like associated footways, verges and ditches. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | port ]] | coastal industrial area where commercial traffic is handled. Consider using Lua error: Internal error: The interpreter exited with status 1. + Lua error: Internal error: The interpreter exited with status 1. for this type of industrial area.
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | railway ]] | Area for railway use | ||||
| Key | Value | Element | Description | Rendering | Photo | |
Common landuse key values - waterbody | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | landuse ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | basin ]] | An area artificially graded to hold water.
Together with |
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A reservoirLua error: Internal error: The interpreter exited with status 1.. Deprecated variant of Lua error: Internal error: The interpreter exited with status 1. + Lua error: Internal error: The interpreter exited with status 1.. See Proposed features/Reservoir for details.
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | salt_pond ]] | A place where salt (saline) water is evaporated to extract its salt. | ||||
| Key | Value | Element | Description | Rendering | Photo | |
Other landuse key values | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | landuse ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | brownfield ]] | Describes land scheduled for new development where old buildings have been demolished and cleared | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | cemetery ]] | Place for burials. You can add Lua error: Internal error: The interpreter exited with status 1. (values listed in the place of worship page). Smaller places (e.g. with a church nearby) may use Lua error: Internal error: The interpreter exited with status 1. instead.
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Protected areas (deprecated) Alternate tagging of same thing: Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1.
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | grass ]] | An area of mown and managed grass not otherwise covered by a more specific tag. Some view this as not a landuse, see the main page Lua error: Internal error: The interpreter exited with status 1. for discussion.
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | greenfield ]] | Describes land scheduled for new development where there have been no buildings before. A greenfield is scheduled to turn into a construction site |
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| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | landfill ]] | Place where waste is dumped. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | military ]] | For land areas owned/used by the military for whatever purpose | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | quarry ]] | Surface mineral extraction | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | recreation_ground ]] | An open green space for general recreation, which may include pitches, nets and so on, usually municipal but possibly also private to colleges or companies | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | religious ]] | An area used for religious purposes | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | village_green ]] | A village green is a distinctive area of grassy public land in a village centre. Not a generic tag for urban greenery. It is a typical English term – defined separately from 'common land' under the Commons Registration Act 1965 and the Commons Act 2006. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | greenery ]] | Used for any area covered with landscaping or decorative greenery, regardless of it being on a roundabout, along a street or in a park/garden, This tag has been used for vegetation that is hard to classify, either because its kind or because its diversity. | ||||
| landuse | [[ Lua error: Internal error: The interpreter exited with status 1. | winter_sports ]] | An area dedicated to winter sports (e.g. skiing) | ||||
| landuse | user defined | All commonly used values according to Taginfo | ||||
This table is a wiki template with a default description in English. Editable here.
Военни (military)
This table is a wiki template with a default description in English. Editable here.
Природни (natural)
Vegetation
This table is a wiki template with a default description in English. Editable here.
Water related
This table is a wiki template with a default description in English. Editable here.
Geology related
This table is a wiki template with a default description in English. Editable here.
Non Physical
Route
- Lua error: Internal error: The interpreter exited with status 1.
This is used to describe routes of all different kinds.
| Key | Value | Element | Comment | Rendering | Photo |
|---|---|---|---|---|---|
| [[ Lua error: Internal error: The interpreter exited with status 1. | route ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | bicycle ]] | Cycle routes or bicycles route are named, numbered or otherwise signed. May go along roads, trails or dedicated cycle paths | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | bus ]] | The route a public bus service takes. See Buses. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | canoe ]] | Signed route for canoeing through a waterway. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | detour ]] | Route for fixed detour routes. Examples are Bedarfsumleitung in Germany and uitwijkroute in the Netherlands | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | ferry ]] | The route a ferry takes from terminal to terminal Please make sure to add at least one node per tile (zoom level 12), better at least one every few km, so offline editors catch it with bbox requests. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | fitness_trail ]] | Fitness trails consist of a path or course equipped with obstacles or stations distributed along its length for exercising the human body. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | foot ]] | Walking Route - is used for routes which are walkable without any limitations regarding fitness, equipment or weather conditions. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | funicular ]] | ||||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | hiking ]] | Hiking explains how to tag hiking routes. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | horse ]] | Riding routes | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | inline_skates ]] | Inline has more information on the subject. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | light_rail ]] | Route of a light rail line. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | mtb ]] | Mountain biking explains how to tag mtb routes. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | piste ]] | Route of a piste (e.g., snowshoe or XC-Ski trails) in a winter sport area. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | railway ]] | A sequence of railway ways, often named (e.g., Channel Tunnel). See Railways. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | road ]] | Can be used to map various road routes/long roads. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | running ]] | For running (jogging) routes. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | ski ]] | For ski tracks (e.g., XC-Ski Trails User:Langläufer/Loipemap). | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | subway ]] | Route of a metro service | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | train ]] | Train services (e.g., London-Paris Eurostar) See Railways. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | tracks ]] | Railroad track as rail infrastructure. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | tram ]] | See Trams for more information on tagging tram services. | |||
| route | [[ Lua error: Internal error: The interpreter exited with status 1. | trolleybus ]] | The route of a trolleybus service. | |||
| route | User defined | All commonly used values according to Taginfo. |
This table is a wiki template with a default description in English. Editable here.
Boundary
These are used to describe administrative and other boundaries. See the page Boundaries for an introduction on its usage.
| Key | Value | Element | Comment | Rendering example | Photo | |
|---|---|---|---|---|---|---|
Boundary types | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | boundary ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | aboriginal_lands ]] | A boundary representing official reservation boundaries of recognized aboriginal / indigenous / native peoples. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | administrative ]] | An administrative boundary. Subdivisions of areas/territories/jurisdictions recognised by governments or other organisations for administrative purposes. These range from large groups of nation states right down to small administrative districts and suburbs, as indicated by the Lua error: Internal error: The interpreter exited with status 1. combo tag.
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| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | border_zone ]] | A border zone is an area near the border where special restrictions on movement apply. Usually a permit is required for visiting. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. |
census ]] |
A census-designated boundary delineating a statistical area, not necessarily observable on the ground. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | forest ]] | A delimited forest is a land which is predominantly wooded and which is, for this reason, given defined boundaries. It may cover different tree stands, non-wooded areas, highways… but all the area within the boundaries are considered and managed as a single forest. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | forest_compartment ]] | A forest compartment is a numbered sub-division within a delimited forest, physically materialized with visible, typically cleared, boundaries. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | hazard ]] | A designated hazardous area, with a potential source of damage to health, life, property, or any other interest of value. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | health ]] | Health division boundaries. Some mappers use Lua error: Internal error: The interpreter exited with status 1. instead of Lua error: Internal error: The interpreter exited with status 1. to specify level in the health system hierarchy.
|
||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | historic ]] | A historic administrative boundary (use judiciously). | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | limited_traffic_zone ]] | Describes an officially designated area that requires authorization for the entry of certain vehicles. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | local_authority ]] | Describes the territory of a local authority. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | low_emission_zone ]] | A geographically defined area which seeks to restrict or deter access by certain polluting vehicles with the aim of improving the air quality. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | maritime ]] | Maritime boundaries which are not administrative boundaries: the Baseline, Contiguous Zone and EEZ (Exclusive Economic Zone). | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | marker ]] | A boundary marker, border marker, boundary stone, or border stone is a robust physical marker that identifies the start of a land boundary or the change in a boundary, especially a change in direction of a boundary. See also Lua error: Internal error: The interpreter exited with status 1.
|
||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | national_park ]] | Area of outstanding natural beauty, set aside for conservation and for recreation (Other languages). | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | place ]] | Lua error: Internal error: The interpreter exited with status 1. is commonly used to map the boundaries of a Lua error: Internal error: The interpreter exited with status 1., when these boundaries can be defined but these are not administrative boundaries.
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||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | political ]] | Electoral boundaries | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | postal_code ]] | Postal code boundaries. Some mappers use Lua error: Internal error: The interpreter exited with status 1. instead of Lua error: Internal error: The interpreter exited with status 1. to specify level in the postal hierarchy.
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||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | protected_area ]] | Protected areas, such as for national parks, marine protection areas, heritage sites, wilderness, cultural assets and similar. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | religious_administration ]] | A religious administration boundary, eg. of a catholic diocese or parish. Use Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1. to specify the church to which the boundary applies. Some mappers use Lua error: Internal error: The interpreter exited with status 1. instead of Lua error: Internal error: The interpreter exited with status 1. to specify level in the church hierarchy.
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||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | special_economic_zone ]] | A government-defined area in which business and trade laws are different. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | statistical ]] | An official boundary recognised by government for statistical purposes. |
| |||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | disputed ]] | An area of landed claimed by two or more parties (use with caution). See also Disputed territories. | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | timezone ]] | Boundaries of time zone | ||||
| boundary | [[ Lua error: Internal error: The interpreter exited with status 1. | public_transport ]] | An operating area of a transit authority. | ||||
| boundary | user defined | All commonly used values according to Taginfo | ||||
Attributes | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | admin_level ]] | (number) | Defines level of the division described by the boundary in the hierarchy system to which the division belongs. Usually in the range 1 to 10 (except for several countries, where it is in the range 1 to 11 – Bolivia, Germany, Mozambique, Netherlands, Philippines, Poland, Turkmenistan, Venezuela – see boundary). | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | religious_level ]] | (number) | Used by some mappers instead of Lua error: Internal error: The interpreter exited with status 1. in conjunction with Lua error: Internal error: The interpreter exited with status 1. and is usually in the range 1 to 10.
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| [[ Lua error: Internal error: The interpreter exited with status 1. | border_type ]] | * | To distinguish between types of boundary where admin_level isn't enough. Used in several different ways e.g in maritime contexts. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | start_date ]] | (date) | Useful if the boundary is very recent (or if it will become effective in a near future). | ||||
This table is a wiki template with a default description in English. Editable here.
Sport
This is used to provide information about which sports are placed on a facility such as a pitch or stadium. It is intended to be used in conjunction with tags Lua error: Internal error: The interpreter exited with status 1. or Lua error: Internal error: The interpreter exited with status 1.. See the page titled Sport for an introduction on its usage.
This table is a wiki template with a default description in English. Editable here.
Abutters
This key applies to ways only when, for instance, aerial views are not available. See Lua error: Internal error: The interpreter exited with status 1. for areas.
| Key | Value | Element | Comment | Photo |
|---|---|---|---|---|
| [[ Lua error: Internal error: The interpreter exited with status 1. | abutters ]] | commercial | predominantly office buildings, business parks, etc. | ||
| abutters | industrial | predominantly workshops, factories, warehouses | ||
| abutters | mixed | where there is no clear predominance, for example mixed shops and residences in an inner city ring | ||
| abutters | residential | predominantly houses and apartments | ||
| abutters | retail | predominantly shops | ||
| abutters | user defined | All commonly used values according to Taginfo |
This table is a wiki template with a default description in English. Editable here.
Properties
Properties are those keys and tags which, in contrast to top-level tags, are used to give additional information of a general nature about another element.
| Key | Value | Element | Comment | Photo |
|---|---|---|---|---|
| area | yes | Means a feature that is normally linear is an area. You should not add this to features that are already defined as an area type. | ||
| brand | user defined | Brand of the feature. | ||
| bridge | yes / aqueduct / viaduct / cantilever / movable / covered / … | A bridge, use together with the tag Lua error: Internal error: The interpreter exited with status 1.. Value yes is generic, or you can specialize.
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| capacity | amount | Used for specifying capacity of a facility. | ||
| charge | amount | Used for specifying how much is charged for use/access to a facility. See Lua error: Internal error: The interpreter exited with status 1. or Lua error: Internal error: The interpreter exited with status 1..
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| clothes | see key's page | Tagged on shops and other features to denote if they sell clothes or not and what type of clothes they sell. | ||
| covered | yes | Used to denote that a node, way or area is covered by another entity (or in some cases the ground), when the use of layers is inappropriate, or additional clarification is needed. | ||
| crossing | no / traffic_signals / uncontrolled / island / unmarked | Further refinement for nodes already tagged with Lua error: Internal error: The interpreter exited with status 1. or Lua error: Internal error: The interpreter exited with status 1.
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| crossing:island | yes / no | Specifies whether a pedestrian crossing has a refuge island | ||
| cutting | yes / left / right | A cut in the land to carry a road or tram. Mostly in hilly landscape. See CuttingLua error: Internal error: The interpreter exited with status 1. | ||
| disused | yes | For features that are useful for navigation, yet are unused. See Lua error: Internal error: The interpreter exited with status 1. if infrastructure is removed.
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| drinking_water | yes / no | Describes whether a drinking water is available | ||
| drive_through | yes / no | Used to indicate if a pharmacy, bank, atm, or fast_food, or post_box offers drive_thru service. Lua error: Internal error: The interpreter exited with status 1. is different than Lua error: Internal error: The interpreter exited with status 1.
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| drive_in | yes / no | Used to indicate if a cinema is a drive-in cinema or a restaurant offers drive-in service. Lua error: Internal error: The interpreter exited with status 1. is different than Lua error: Internal error: The interpreter exited with status 1.
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| electrified | contact_line / rail | Indicates infrastructure to supply vehicles with electricity on rail tracks | ||
| ele | Number | Elevation (also known as altitude or height) above mean sea level in metre, based on geoid model EGM 96 which is used by WGS 84 (GPS). (see also Altitude) | ||
| embankment | yes | A raised bank to carry a road, railway, or canal across a low-lying or wet area. See EmbankmentLua error: Internal error: The interpreter exited with status 1. | ||
| end_date | Date | Date feature was removed | ||
| energy_class [en] | code | An energy class of the feature | ||
| est_width | Number | A rough guess of the width of way in metres | ||
| fee | yes / no | Used for specifying whether fee is charged for use/access to a facility. See also Lua error: Internal error: The interpreter exited with status 1..
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| fire_object:type | poo / szo | Potentially dangerous and socially significant objects | ||
| fire_operator | Name | Fire station, which serves the object | ||
| fire_rank | 1bis / 2 to 5 | Rank fire, defined for a particular object | ||
| frequency | Number | Frequency in Hz | ||
| gutter [en] | yes/no | Presence of the gutter | ||
| hazard | see hazard | Indicates of the hazards. | ||
| hot_water | yes / no | Describes whether a hot water is available | ||
| inscription | User Defined | The full text of inscriptions, which can be found on buildings, memorials and other objects. | ||
| internet_access | yes / wired / wlan / terminal / no | This tag is for indication that a map entity such as a building, a shop, restaurant, etc. offers internet access to the public, either as a paid service or even for free. | ||
| layer | -5 to 5 | 0: ground (default); -1..-5:under ground layer; 1..5 (not +1):above ground layer This is intended to indicate actual physical separation, shouldn't be used just to influence rendering order. |
||
| leaf_cycle | evergreen / deciduous / semi_evergreen / semi_deciduous / mixed | Describes the phenology of leaves | ||
| leaf_type | broadleaved / needleleaved / mixed / leafless | Describes the type of leaves | ||
| location | underground / overground / underwater / roof / indoor | Location | ||
| narrow | yes | Relative indication that a way (waterway, highway, cycleway) gets narrower. | ||
| nudism | yes / obligatory / designated / no / customary / permissive | Indicates if the described object provides the possibility of nudism | ||
| opening_hours | 24/7 or mo md hh:mm-hh:mm. (read described syntax) | opening_hours describes when something is open. | ||
| opening_hours:drive_through | 24/7 or mo md hh:mm-hh:mm. (read described syntax) | opening_hours describes when something is open for drive-through services. | ||
| operator | User Defined | The operator tag can be used to name a company or corporation who's responsible for a certain object or who operates it. | ||
| power_supply | yes / no | Describes whether a power supply is available | ||
| produce | User Defined | Describes a feature's agricultural output produced though a natural process of growing or breeding. | ||
| rental | see key's page | Tagged on shops and other features to denote if they rent something or not and what they rent. | ||
| sauna | yes / no | Describes whether a sauna is available | ||
| service_times | see opening_hours | Times of service of a given feature e.g. church service | ||
| shower | yes / no | Describes whether a shower is available | ||
| sport | soccer / tennis / basketball / baseball / multi / ... | Describes which sports are placed on a facility such as a pitch or stadium. | ||
| start_date | Date | Date feature was created | ||
| tactile_paving | yes /no | Indicate if a specific place can be detected or followed with a blindman's stick. | ||
| tidal | yes | Area is flooded by the tide | ||
| toilets | yes / no | Describes whether a toilets is available | ||
| topless | yes / no | Indicates if the described object provides the possibility of female topless practice | ||
| tunnel | yes | A tunnel, use together with a tag Lua error: Internal error: The interpreter exited with status 1..
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| toilets:wheelchair | yes / no | States if a location has a wheelchair accessible toilet or not. | ||
| wheelchair | yes / no / limited | Indicates if a place is accessible using a wheelchair. | ||
| width | Number | Width of way in metres | ||
Applies to Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1. detailing the sort of trees found within each landuse. Makes most sense when applied to areas. Be careful : this tag is now deprecated, please use instead Lua error: Internal error: The interpreter exited with status 1.
|
Restrictions
This is used to define restrictions that apply to the associated element. See the page titled Restrictions for an introduction on its usage.
| Key | Value | Element | Comment | Image | ||
|---|---|---|---|---|---|---|
| Vehicle types | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | access ]] | Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.
|
General access permission.
|
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| [[ Lua error: Internal error: The interpreter exited with status 1. | agricultural ]] | yes / no | Access permission for agricultural vehicles, e.g. tractors. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | atv ]] | For values see access above | Access restricted to wheeled vehicles 1.27m (50 inches) or less in width, for example |
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| [[ Lua error: Internal error: The interpreter exited with status 1. | bdouble ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | bicycle ]] | For values see access above + dismount | Access permission for bicycles. Usage of Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1. will vary in different countries. If according to local traffic rules a bicycle is no longer seen as a bicycle when there's no one driving it, then there's no need for using Lua error: Internal error: The interpreter exited with status 1.. If the local legislation still sees an undriven bicycle as a bicycle then you may need to use both Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1..
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| [[ Lua error: Internal error: The interpreter exited with status 1. | boat ]] | For values see access above | Access permission for small boats and pleasure crafts, including yachts | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | bus ]] | For values see access above | Access permission for buses acting as public transport vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | carriage ]] | For values see access above | Access permission for carriage drawn by horse(s) or other animals | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | cycle_rickshaw ]] | For values see access above | Access permission for two-tracked human powered pedal vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | electric_bicycle ]] | For values see access above | Access permission for electric bicycles (mostly defined as having a maximum speed of 25 km/h) | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | emergency ]] | yes | Access permission for emergency motor vehicles; e.g., ambulance, fire truck, police car | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | foot ]] | For values see access above | Access permission for pedestrians. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | forestry ]] | yes / no | Access permission for forestry vehicles, e.g. tractors. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | golf_cart ]] | For values see access above | Access permission for golf carts and similar small, low-speed electric vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | goods ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | hand_cart ]] | For values see access above | Access permission for human-pulled/pushed hand carts | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | hazmat ]] | For values see access above | Access permission for vehicles carrying hazardous materials. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | hgv ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | horse ]] | For values see access above | Access permission for horse riders. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | hov ]] | For values see access above | Access permission for high-occupancy vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | inline_skates ]] | yes / no | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | lhv ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | mofa ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | moped ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | motorboat ]] | For values see access above | Access permission boats and yachts using motor | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | motorcar ]] | For values see access above | Access permission for (motor) cars | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | motorcycle ]] | For values see access above | Access permission for motorcycles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | motor_vehicle ]] | For values see access above | Access permission for any motorized vehicle | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | psv ]] | For values see access above | Access permission for public service vehicles (UK) - buses, taxis, minibuses and share taxis | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | roadtrain ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | ski ]] | For values see access above | Access permission for |
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | speed_pedelec ]] | For values see access above | Access permission for electric bicycles (mostly defined as having a maximum speed of 45 km/h) | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | tank ]] | For values see access above | Access permission for (military) tanks | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | taxi ]] | For values see access above | Access permission for taxis | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | trailer ]] | For values see access above | Access permission for vehicles with trailers | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | tourist_bus ]] | For values see access above | Access permission for buses that are not acting as public transport vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | vehicle ]] | For values see access above | Access permission for all vehicles | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | 4wd_only ]] | yes | A road signed as only suitable for 4WD (offroad) vehicles | ||||
| Other | ||||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | alcohol ]] | yes / no | Whether alcohol is allowed, or what type of alcohol may be served, at a location. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | dog ]] | yes / no | Describes if dogs are allowed. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | drinking_water:legal ]] | yes / no | Indication whether a feature is officially considered as a drinking water. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | female ]] | yes | Female-only or gender segregated (with Lua error: Internal error: The interpreter exited with status 1.) feature
|
||||
| gender_segregated | yes/no | Used for indicating whether a feature has separated male and female facilities. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | male ]] | yes | Male-only or gender segregated (with Lua error: Internal error: The interpreter exited with status 1.) feature
|
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | max_age ]] | age | The legal maximum age | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxaxleload ]] | Weight | The legal maximum axleload – units other than tonnes should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxheight ]] | Height | Height limit – units other than metres should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxlength ]] | Length | Length limit – units other than metres should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxspeed ]] | Speed | Maximum speed – units other than km/h should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxstay ]] | Duration | Maximum stay – units other than minutes should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxweight ]] | Weight | Weight limit – units other than tonnes should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | maxwidth ]] | Width | Width limit – units other than metres should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | min_age ]] | age | The legal minimum age | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | minspeed ]] | Speed | Minimum speed – units other than km/h should be explicit | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | noexit ]] | yes | A dead end road/cul de sac with only one access road | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | oneway ]] | yes / no / -1 | Lua error: Internal error: The interpreter exited with status 1. for traffic direction same as the sequence of nodes of the way.Lua error: Internal error: The interpreter exited with status 1. for bidirectional traffic.Lua error: Internal error: The interpreter exited with status 1. for traffic direction opposite to the sequence of nodes of the way (if the way cannot be reversed).Some road types are assumed to be one-way (e.g. Lua error: Internal error: The interpreter exited with status 1.), others are assumed to be two-way (most others).
|
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | openfire ]] | yes / no | This property specifies whether open fires are allowed at a feature. | ||||
| Relation:restriction | Used for a set of tags and members to represent a turn restriction. | |||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | smoking ]] | yes / no | For marking applicable smoking rules. However, if a law mandates a given smoking rule, that need not be mapped. | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | toll ]] | yes | Toll or fee must be paid to access way. See also Lua error: Internal error: The interpreter exited with status 1.
|
||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | traffic_sign ]] | [[ Lua error: Internal error: The interpreter exited with status 1. | city_limit ]] | Start/end sign of city limits, in most countries implies a specific "city maxspeed". | ||||
| [[ Lua error: Internal error: The interpreter exited with status 1. | unisex ]] | yes | Unisex feature | ||||
This table is a wiki template with a default description in English. Editable here.
Naming
Name
The Lua error: Internal error: The interpreter exited with status 1. tag is the primary tag used for mapping the name of an element. See the page titled Names for an introduction on its usage.
| Key | Element | Comment |
|---|---|---|
Lua error: Internal error: The interpreter exited with status 1.
|
The common default name. Notes:
For details refer to Names#Good_practice. | |
name[:✕✕]=*
|
Name in different language; e.g., Lua error: Internal error: The interpreter exited with status 1.. Note that all key variants below can use a language suffix. See: Multilingual names.
| |
Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1.
|
Used when a way has different names for different sides (e.g., a street that's forming the boundary between two municipalities). | |
Lua error: Internal error: The interpreter exited with status 1.
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International name. Consider using language specific names instead; e.g., Lua error: Internal error: The interpreter exited with status 1.. International does not (necessarily) mean English. It is used to give the name transliterated to Latin script in Belarus, Bulgaria, Greece, Kazakhstan and North Macedonia
| |
Lua error: Internal error: The interpreter exited with status 1.
|
Local name. | |
Lua error: Internal error: The interpreter exited with status 1.
|
National name. | |
Lua error: Internal error: The interpreter exited with status 1.
|
Official name. Useful where there is some elaborate official name, while a different one is a common name typically used. Example: Lua error: Internal error: The interpreter exited with status 1. (where "name" is Lua error: Internal error: The interpreter exited with status 1.).
| |
Lua error: Internal error: The interpreter exited with status 1.
|
Historical/old name. | |
Lua error: Internal error: The interpreter exited with status 1.
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Unique, human-readable name of this object in an external data management system. | |
Lua error: Internal error: The interpreter exited with status 1.
|
Regional name. | |
Lua error: Internal error: The interpreter exited with status 1.
|
Should be a recognizable commonly-used short version of the name, not an altogether different name (use alt_name for that), useful for searching (recognized by Nominatim). | |
Lua error: Internal error: The interpreter exited with status 1.
|
||
Lua error: Internal error: The interpreter exited with status 1.
|
Name, used for correct sorting of names — This is only needed when sorting names cannot be based only on their orthography (using the Unicode Collation Algorithm with collation tables tailored by language and script, or when sorted lists of names are including names written in multiple languages and/or scripts) but requires ignoring some parts such as:
all of them being ignored at the primary sort level and not easily inferable by a preprocessing algorithm. | |
Lua error: Internal error: The interpreter exited with status 1.
|
Alternative name by which the feature is known. If there is a name that does not fit in any of the above keys, alt_name can be used; e.g., Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1., or Lua error: Internal error: The interpreter exited with status 1. and Lua error: Internal error: The interpreter exited with status 1.. In rare cases, the key is used for multiple semicolon-separated names; e.g. Lua error: Internal error: The interpreter exited with status 1., but this usage is not preferred.
| |
Lua error: Internal error: The interpreter exited with status 1.
|
Nickname (e.g. "Warschauer Allee" for BAB 2 in Germany Lua error: Internal error: The interpreter exited with status 1.). | |
Lua error: Internal error: The interpreter exited with status 1.
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Proposed / future name for an element. | |
Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1. |
Do not use this tag, suffixed name tagging for multiple values is deprecated. | |
Lua error: Internal error: The interpreter exited with status 1.
|
Used to specify the name of a bridge where key:name is already used for the road on the bridge. | |
Lua error: Internal error: The interpreter exited with status 1.
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Used to specify the name of a tunnel where key:name is already used for the road through the tunnel. |
This table is a wiki template with a default description in English. Editable here.
References
This is used to add reference information for an element.
This table is a wiki template with a default description in English. Editable here.
Place
This is used mainly to give details about settlements. See the page titled Places for an introduction on its usage.
Administratively declared places
This table is a wiki template with a default description in English. Editable here.
Populated settlements, urban
This table is a wiki template with a default description in English. Editable here.
Populated settlements, urban and rural
This table is a wiki template with a default description in English. Editable here.
Other places
This table is a wiki template with a default description in English. Editable here.
Additional attributes
This table is a wiki template with a default description in English. Editable here.
Annotations
Providing further information about tag values for other mappers and in some cases also for users. See the page titled Annotations for an introduction on its usage.
This table is a wiki template with a default description in English. Editable here.
- ↑ https://dot.ca.gov/-/media/dot-media/programs/design/documents/chp1000.pdf
- ↑ Tagging mailing list, 2022 thread: Is tracktype=grade1 surface=compacted a valid combination? and iD also changing description
- ↑ Some mappers add them to OpenStreetMap with
Lua error: Internal error: The interpreter exited with status 1., but this is controversial.









































































































































































































































































































































































































































































































































































































































































































